Why the need for mod chips?

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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blackbox_dev
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Why the need for mod chips?

Post by blackbox_dev »

OK, I know what a mod chip is and what it does but why would you need one? If you copy a game (for a backup, nothing illegal) wouldn't the other disk be identical? What is the difference between the two disks that make one unloadable without a mod chip?
I'd imagine right now you wish you were a cuttlefish...
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Post by S q u e e ! »

Because IIRC, there is something about the ISO that renders in unreadable after being burned onto a standard DVD-ROM.

**EDIT**

Actually, I think the mod chip opens the compressed audio/video files on the disc (which have to be compressed to fit on a DVD-ROM).
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vb_master
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Re: Why the need for mod chips?

Post by vb_master »

iam7805 wrote:OK, I know what a mod chip is and what it does but why would you need one? If you copy a game (for a backup, nothing illegal) wouldn't the other disk be identical? What is the difference between the two disks that make one unloadable without a mod chip?
It circumvents copy protection, disables the check to see if the code is signed (such as on the Xbox).
blackbox_dev
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Post by blackbox_dev »

yeah, but how does the code become "unsigned" so to speak when you copy the disk? :?
I'd imagine right now you wish you were a cuttlefish...
Harshboy
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Post by Harshboy »

the little bar-codes on the DVD, its just in there, whether you can see it or not. and xbox backups are called xisos
vb_master
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Post by vb_master »

Harshboy wrote:the little bar-codes on the DVD, its just in there, whether you can see it or not. and xbox backups are called xisos
No, the barcode is only for GameCube.
Last edited by vb_master on Sun Mar 12, 2006 2:11 pm, edited 1 time in total.
Harshboy
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Post by Harshboy »

Actually DVD burner, but yes. To back-up you need to insert the original in the Xbox, FTP to it, rip to PC, make it an xISO, and burn it...it takes a long time to back stuff up for xbox
vb_master
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Post by vb_master »

Harshboy wrote:Actually DVD burner, but yes. To back-up you need to insert the original in the Xbox, FTP to it, rip to PC, make it an xISO, and burn it...it takes a long time to back stuff up for xbox
Thank you. This thread is in the gray area of legality, so I don't think we should be continuing this discussion, ok? :wink:
blackbox_dev
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Post by blackbox_dev »

yeah, im pretty sure I understand now :D
I'd imagine right now you wish you were a cuttlefish...
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bad spots

Post by hack124x768 »

The signature on a ps1 disk is a specific string of bad blocks at the begining of the disk. A normal cd burner will refuse to burn these however, and will botch them up. Then the ps1 knows its a bogus disk because it has good blocks (that make no sense) at the start instead of the bad blocks. Theoreticly, if you used a stomper (like the factories do) you could get around this, but who can afford one of those?
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vb_master
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Re: bad spots

Post by vb_master »

hack124x768 wrote:The signature on a ps1 disk is a specific string of bad blocks at the begining of the disk. A normal cd burner will refuse to burn these however, and will botch them up. Then the ps1 knows its a bogus disk because it has good blocks (that make no sense) at the start instead of the bad blocks. Theoreticly, if you used a stomper (like the factories do) you could get around this, but who can afford one of those?
Don't dig up dead threads.
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