I'm a member at Emutalk forums and I have been following the thread of the creation of this mod http://www.emutalk.net/high-resolution- ... d-152.html Basically its a cell shaded version of Zelda Ocarina of Time made by mostly Djipi and help from other people. Today I found out he finally finished the project and some time soon he is going to upload these textures. Here are some jaw dropping pics:
For more information on how to use HiRez Textures take a look here: http://www.emutalk.net/high-resolution- ... packs.html
Basically it uses the N64 OOT ROM image that can be played on 1964 or PJ64. (No im not gonna tell you where to get it ) And the graphics plugin which is Rices 6.1.0 beta10 has a special feature to enable Hirez textures. What the plugin can do is display normal n64 graphics,can dump n64 textures, and can load Hirez textures that have been redone by people to play back in the game. Djipi is the first person to almost finish the project. He made the game look so kickass
I belive so, when will it come out?
this will tottaly own, if it comes out for a system, well, were gonna need to get a flah cart for the n64.... but hopefully it will be totaly emulator!
WOOT!
Last edited by FDSMAN on Sat Sep 24, 2005 8:52 pm, edited 1 time in total.
if you would like to donate to my ps2p portable pm me
Here is a link from the author that explains how it is used http://www.emutalk.net/1964/26229-rice- ... oader.html
Just to clear things up, the images are not embedded in the rom. It loads them from a folder like this [your_emulator_main_folder]\plugin\hires_texture\[current game name]\
you have to make a folder for the exact name of the rom in order for the HiRez textures to load. It sounds confusing, but if you download the graphics plugin and read the readme file, then things should clear up.