Enabling 2 player support

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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atkafighter
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Enabling 2 player support

Post by atkafighter »

How would I enable 2 player support? Originally I was going to remove the controller board completely and solder only a player one controller to the board, but now i realized i have room for the control board. What i want to do is to have both controller ports open with an override type switch for the p1 slot. I know I would have to add switches to both ports (p1 internal control, external control and p2 on/off) but where whould these switches go?
This is a pic i made of what i think i have to do
Image
Should i solder the onboard controller to the back of the control board or do i rewire the ribbon cable and solder the controller there?
Any suggestions? Im pretty sure Im way off :cry:
Thanks
Turbo Tax 1.0
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Post by Turbo Tax 1.0 »

are you using a version one mobo
when life gives you lemons make flux
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gannon
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Post by gannon »

If you look at the pic you can see the answer is yes (if his pic is accurate) :P
Anyways, why do you want to turn p2 port off in the first place? you could just skip the switch and it'd work fine.
Turbo Tax 1.0
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Post by Turbo Tax 1.0 »

gannon didnt you do something like this on your site by adding a small spst switch in the port so when a controller was inserted it would disable the internal controller

gannon.tk
i think if you put it between the internal controllers ground it would work
when life gives you lemons make flux
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gannon
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Post by gannon »

yeah, I cut a hole in the side of the controller slot and glued a lever switch in place. works good (even if I have the wiggle the controller a bit sometime)
atkafighter
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Post by atkafighter »

Yes this is a version 1 mobo (offboard sound, fried my version 2, not mini just onboard sound). So I only have to put a switch between ground of the player 1 slot? And would I just solder the internal controller wires to the back of the control board pcb? If I did that the switch in the ground would automatically allow the passthrough of an extrenal controller, right? The reason I wanted to switch the p2 slot on/off is to extend battery life (on second thought with no controller in the port 5v would not be drawn correct?). Oh well Im skipping p2 switch.
If i finish it would I be the first person to build an snesp with version 1? I think so :twisted:
soundwave
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Post by soundwave »

No, someone else made a V1 SNESP, make it pretty damned small too.
legoboy
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Post by legoboy »

I removed the controller ports and used a ribbon cable to relocate it. I then soldered my homemade 2 chip controller directly to the port pins. It works great, and I don't know why, but when I plug a real controller in it overrides this one, no override switch needed. Here is a pic

Image
Turbo Tax 1.0
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Post by Turbo Tax 1.0 »

that is a fine lookin snes mine has so many wires and hot glue every where
when life gives you lemons make flux
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daguuy
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Post by daguuy »

lookin good 8) when do you think the portable wil be finished?
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