Most UNDERRATED Game Systems of All Time

Want to just shoot the breeze? Forum 42 is the place!

Moderator: Moderators

Metroid fan
Senior Member
Posts: 2158
Joined: Fri Apr 15, 2005 2:36 pm
Location: Somewhere in the universe
Contact:

Post by Metroid fan »

TuzenTCA wrote:Anything by SErvice GAmes is and was underrated. It is by far my favorite game company, though I do not have a Genesis hooked up I do own 5 Model Is and 4 Model IIs, two Nomads, and 1 Model III boxed. This post ain't about the crap we own so I get back to the most underrated systems, I just said what I had so you wouldn't think I was a traitor to SEGA for not having a Genny.

I got a Dreamcast hooked up and a Saturn.

I really don't think that the Genesis was as underrated as the other SErvice GAmes systems, I mean it did have its life span shortened by Nintendo, but it didn't get crushed to pieces like the Saturn did from the Playstation craze.

My top five underrated SErvice GAmes systems:

Genesis
Dreamcast
Nomad (Technically a Genesis, but still yet underrated a hell of a lot more)
32X ( if it actually was a system )
Saturn

I hate the Gamecube; I think it should be underrated because of its awful design characteristics. It looks like a toddler's puzzle box, and don't even get me started on the controller. The games are fair, but the system lacks the ability to play DVD, and is not backwards compatible. If I were to make a system and really wanted to get people to buy it make it to where it could also play the last set of games that I came out with. I know the N64 and the Gamecube are a world apart but they could have designed the "cube" to incorporate the 64's processor and integrated just as easily as they could come up with a new slue of Gameboy games.

I personally don't think that anything by Nintendo is underrated because they controlled the market for so many years; I hope they fall out of the market and stick to their handhelds.

I wish that SErvice GAmes would come back; I wish the dreamcast had, had a better life span.
And how would it be backwards compatible it was the first nintendo sytem with discs and the ps2 is crap all the games are excretment and the dvd player sucks I mean thats all the ps2 is good for is a crappy dvd player.
Unidentified Assilant
Senior Member
Posts: 2531
Joined: Thu Oct 21, 2004 12:26 pm
Location: Yea I like machine head

Post by Unidentified Assilant »

No, Genesis is not underrated, it sold millions
Image

Somebody please buy my Dreamcast >_> £20+shipping :)
Metroid fan
Senior Member
Posts: 2158
Joined: Fri Apr 15, 2005 2:36 pm
Location: Somewhere in the universe
Contact:

Post by Metroid fan »

Yeah i know i've seen tons of them at used game stores for like 10 bucks but they never have games :? weird.
gamer2
Senior Member
Posts: 3611
Joined: Tue Jul 27, 2004 12:38 pm
Location: You spam, SANTA Jason gets you!
Contact:

Post by gamer2 »

if any thing in that era was underestimated it would of been SNES couse it lost the race becouse of one game
or CD-i
3DO
Image
Image
MM007
Moderator
Posts: 1175
Joined: Mon Apr 05, 2004 6:01 pm
Location: In the wilds of suburbia...

Post by MM007 »

Intellivision: Had superior graphics to the Atari 2600, and even a speech module for certain games. More accurate Arcade ports were possible.

Vectrex: Few know of this system, but it is a nice one...and oddly enough, while the Famicom/NES is considered the template for the modern controller, this setup had a gamepad with a small one thumb joystick on the left side and four buttons on the right side of a rectangular gamepad...one year before the Famicom was even released in Japan...hmmm...anyway, this also has a game in ROM in addition to cartridges, and even had some 3-D capability add ons. Not bad for a pre-crash system. Too bad there aren't many around.

Atari 7800: The true beginner of reverse compatability. The technology was 3 years old at release in 1987, but still newer technology than the NES/Famicom (I think Atari 2600 could even handle 256 colors, but it was still based on the same drawing principles of the pre-crash systems, not the concepts of it's Japanese counterparts). However, it still had an impressive library, and Food Fight LORDS over many other games of the era.

Sega Master System: Also underrated, likely the most technologicly well rounded of the big three 8-bit consoles. has 64 color capability (NES had 32 possible, 16 on screen, four colors per sprite or 32x32 pixel background area), built in ROM, and even a card slot. The 3-D glasses and light gun were nice and sleek too.

Sega Saturn: Supposedly hard to program for...sad really...if this dual processor system were easier to program for and had more support, it may have owned the PlayStation. LOVE the audio CD player's graphics! The black Saturn we got in the states was super sexy. ^^

(Dreamcast isn't on here because it lorded over the US industry for over a year before the PS2 arrived, and even then it lasted a couple more years. There are tons of Dreamcasts around.)
Warranty-Voiding fun!

Image
gamer2
Senior Member
Posts: 3611
Joined: Tue Jul 27, 2004 12:38 pm
Location: You spam, SANTA Jason gets you!
Contact:

Post by gamer2 »

weel the dual precseesors were both 32-bit wouldnt that make it 64-bit?
Image
Image
MM007
Moderator
Posts: 1175
Joined: Mon Apr 05, 2004 6:01 pm
Location: In the wilds of suburbia...

Post by MM007 »

That was the argument for the Jaguar, but it is deceptive.

The Jaguar used that trick, but it flopped quick. Sega, I guess, decided to be honest and consider it 32 bit, though it had a pair 28.8Mhz Hitachi processors working in parallel.
Warranty-Voiding fun!

Image
Post Reply