NES Overclocking Guide has Moved

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nos_slived
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Post by nos_slived »

Once again, that was a few months ago. I don't remember any titles, but I remember seeing the title and saying "hey! why is there a <name of game that I knew was brand new when I saw it> for PS2 here?", and then realized that it was an NES cartridge. You know, I'm getting kind of tierd of saying the same thing repeated times, and I don't have any pictures(because I don't walk through stores with a camera), nor can I find any, so screw it, believe what you want, I don't care. I know that somebody is going to email Nintendo asking if they ever make new games for NES, and they will say no, because they don't make them, another company does.
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SgtBowhack
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Post by SgtBowhack »

The question is, do you really know the NES library as well as you think you do? For example, Rygar came out for the NES, and was redone for PlayStation 2. Someone who is too young to remember the original Rygar might see the NES cartridge and be like "Wow! They put the PlayStation 2 game on NES!" (which is honestly a bit of a strange assumption to make, but no less strange than what you proposed).
I have no doubt that such games do exist, honestly. But there are many things that must be realized here:
1) HK pirates love to take existing games of the same genre for the Famicom and change title screen graphics (and if they're feeling really ambitious, some in-game stuff) and call it something new. For example, Super Mario World for Famicom sometimes is Chip and Dale: Rescue Rangers with Mario graphics hacked in.
2) The games you see for N64 and NES might've been out for those consoles first and released on recent consoles later (which gets us back to the point we were trying to make at the beginning of the thread).
3) Seeing "the title" of one game proves nothing about a vast trend of this happening. What you might've seen is a pirate cart or a game you simply didn't know existed. Simple as that. If you see Madden 2005 for NES, it's a pirate cart. If you see Rygar, it's just an old NES game.

Should you happen to see these games again, take a mental note of what it was and Google for it when you get home and see what you can dig up. You've piqued the interests of several people here, including myself.
MM007
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Post by MM007 »

Agreed. You don't generally port games downward from console generations (porting from consle to handhelds excluded), except in a few cases, mostly hombrew, like the NES GTA project out there someplace....hmmm...I wonder how that's going...and can someone get me the data on what exactly to do to make that dual-processor NES?
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goodie
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Post by goodie »

gannon wrote:mm007, yeah, that'll work. A guide for it was posting before on these boards.
I've looked and looked, but I can't find it. :(
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Post by gannon »

goodie wrote:
gannon wrote:mm007, yeah, that'll work. A guide for it was posting before on these boards.
I've looked and looked, but I can't find it. :(
lol, I mean, you're in the exact thread that it's been reposted in and you can't find it? :P
http://www.epicgaming.us/nes_oc/
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Post by MM007 »

Actually, I thought he meant

A: A guide for making a dual CPU NES system (Audio CPU and normal CPU)

B: That it was on these forums.
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SgtBowhack
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Post by SgtBowhack »

MM007: The audio and main CPU thing cannot be done. Think about it. The code would need to know which CPU to go to, which it doesn't. It wouldn't unload anything, only confuse.
Take a look at things like the issues with dual processor PCs. Windows or Linux has to know that 2 processors exist and schedule events for each one... the NES can't just do that.
goodie
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Post by goodie »

MM007 wrote:Actually, I thought he meant

A: A guide for making a dual CPU NES system (Audio CPU and normal CPU)

B: That it was on these forums.
That's what I thought too.
SgtBowhack wrote:MM007: The audio and main CPU thing cannot be done. Think about it. The code would need to know which CPU to go to, which it doesn't. It wouldn't unload anything, only confuse.
Take a look at things like the issues with dual processor PCs. Windows or Linux has to know that 2 processors exist and schedule events for each one... the NES can't just do that.
:(
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Post by Alchemist »

SgtBowhack wrote:The fact remains that sufficient hardware upgradeability existed in the cartridges that if such lag was seen as a problem, it would have likely been removed (in later titles, at least). If there was a lack of development time, then the developer didn't care enough to make a quality title that meets their own goals.
You're talking about costly additional hardware. They avoided that where possible. You're a smart guy so I'm sure you're aware that lag is never intentional, it'll always be avoided by coders, but they do have deadlines and they don't get a lot of say about how/when their work is released. There are enough buggy games out there to reinforce my point, saying that the programmers just didn't care is a touch insulting.
nos_silved wrote:Yea, and you can go eat your own excrement, obviously. Though they may not be seen often, you can buy almost every game ever made on any system, for every system. There are still companies that take games made for XBOX and PS2, and edit them, convert them, and make carts for N64, and YES NES. So you know what Alchemist, why don't you shut up, stop telling me what I do and don't know, and shove that little black magicians wand where the sun don't shine.
Hehe, nice try kid. No commercial NES games have been released since '94, except by hobbyists. The last N64 game I'm aware of was THPS3. You cannot by almost every game for every system - do us a favour and go look at the back catalogue. So 1/you're wrong again (and I'm getting tired of correcting you and being subject to your punk attitutude, just admit it gracefully when your wrong mate); 2/ you said "buy" for every system, not emulate, so you can't wriggle out of it that way; and 3/ for the love of God, in future go out and check your statements before you make yourself look like even more of an idiot than you already manage to. I'm sure I'm not the only person here who'd appreciate that.
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Post by SgtBowhack »

I'll admit that you bring up good points, but I still think that overclocking a system that was supposed to have a set speed is going to bring about more problems than it's worth in some cases. For the most part I'm sure it's fine, however. I'd say my worry is probably somewhat unnecessary in the typical case. But if some programmer says "Oh yeah, the NES runs at... (whatever it runs at, something about 1MHz or some such?), I'll just program assuming that that's a set variable to squeeze every little bit of power out of the system rather than synching at certain intervals, cuz I know when those intervals should come anyway."
That said, I'm wondering if there's a way to get the benefits by adding said special hardware Game Genie-style... if someone was a real genius they could use that to do what MM007 said and create a processor/scheduler unit for the NES... but that'd just be insane.
In short, if someone can come up with some evidence that overclocking a console with a set clock speed will not screw something up ever, then I'd be all for it :)
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Post by Epicenter »

SgtBowhack wrote: In short, if someone can come up with some evidence that overclocking a console with a set clock speed will not screw something up ever, then I'd be all for it :)
Try overclocking a MegaDrive/Genesis. I have 2 systems that run games at 7.67 MHz (stock) perfectly, run every game FLAWLESSLY at 12 MHz, most of them perfectly at 14 and 16 MHz, and some that run at *25.4 MHz*. Only pushing past 22 MHz do major problems occur, and some games actually run as stable as they did at 7.67 MHz, at ~25. ;) ... execpt much, MUCH smoother. :)

If there is one console to overclock it's the MD.
Alchemist
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Post by Alchemist »

SgtBowhack wrote:That said, I'm wondering if there's a way to get the benefits by adding said special hardware Game Genie-style... if someone was a real genius they could use that to do what MM007 said and create a processor/scheduler unit for the NES... but that'd just be insane.
In short, if someone can come up with some evidence that overclocking a console with a set clock speed will not screw something up ever, then I'd be all for it :)
Fair enough, I guess my angle is that if I've got a Megadrive spare, why not? Especially with the results Epicenter's talking about. Those numbers are just too damn sexy.

The trouble with adding hardware game-genie style, as you're no doubt aware, is that the software has to support it. What kind of processor did MM007 have in mind?
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Post by SgtBowhack »

Yes, hence the scheduler would need to be put in the addon as well as software.

I think it might be neat to try if I had extra consoles to tear apart that I didn't care about, but I love my old NES and Genesis too much :( That's really what I worry about with all of this... with so many classic consoles being tampered with, there won't be any virgin ones left! :P
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