Nintendo Sixty Faux worklog

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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palmertech
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Re: Nintendo Sixty Faux worklog

Post by palmertech »

Quick update, sanding the controls to make them look nicer.

I think I may go the same way as Sifufs N64p, and use a C-Stick for the C-buttons. Not optimal for all games, but it should be fine for 99% of them.
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bacteria
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Re: Nintendo Sixty Faux worklog

Post by bacteria »

Why not use a GameCube (or similarly small) d-pad for the C buttons instead? Similar size, probably better. I may do that myself.
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palmertech
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Re: Nintendo Sixty Faux worklog

Post by palmertech »

Because it would not look right. :wink: And you would still have problems not being able to press C up+down, for example.
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Re: Nintendo Sixty Faux worklog

Post by ShockSlayer »

palmertech wrote:Because it would not look right. :wink: And you would still have problems not being able to press C up+down, for example.
Name one game that needs that. ;)

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Re: Nintendo Sixty Faux worklog

Post by nevermind1534 »

ShockSlayer wrote:
palmertech wrote:Because it would not look right. :wink: And you would still have problems not being able to press C up+down, for example.
Name one game that needs that. ;)

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bacteria
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Re: Nintendo Sixty Faux worklog

Post by bacteria »

You tend to press a C button in conjunction with Z, A or B; you don't press two C buttons at the same time (I certainly am not aware of it anyway); therefore, a d-pad would work fine - if you think about it, no real difference therefore in functionality to you using a joystick as you mentioned!
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Re: Nintendo Sixty Faux worklog

Post by thewise1 »

I was thinking about the possibility of games that require some things like that. Even though it's a very small chance of it actually happening, I decided to keep the c buttons the same just in case a game comes up.
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Re: Nintendo Sixty Faux worklog

Post by eurddrue »

why not have a dpad for it then cut it into 4 pieces? so it would be a dpad but 4 buttons also?
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Re: Nintendo Sixty Faux worklog

Post by thewise1 »

Yea, or use a ps2 d pad and cut the plastic underneath so it looks normal on top, be very thin, and still be able to push each one individually.
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Re: Nintendo Sixty Faux worklog

Post by XCVG »

thewise1 wrote:Yea, or use a ps2 d pad and cut the plastic underneath so it looks normal on top, be very thin, and still be able to push each one individually.
Agreed. Use a playstation type dpad.
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Re: Nintendo Sixty Faux worklog

Post by eurddrue »

but that's still all connected :???:
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chainfire95 wrote:220V I believe
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Re: Nintendo Sixty Faux worklog

Post by XCVG »

eurddrue wrote:but that's still all connected :???:
That's what knives are for.
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Re: Nintendo Sixty Faux worklog

Post by Triton »

BTW it was me that came up with the sixty-faux name :mrgreen:
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Re: Nintendo Sixty Faux worklog

Post by thewise1 »

eurddrue wrote:but that's still all connected :???:
That's why I said cutting them underneath. That way no matter how bad your cutting skills are it will still look good on top.
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palmertech
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Re: Nintendo Sixty Faux worklog

Post by palmertech »

I think I am gonna go for the PSone dpad idea, not sure if I will cut them. Makes for easier multiple button presses, but makes games like Goldeneye less fun for strafing. :( All depends on how I feel when I am sealing it up! :lol:
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