Analog thumbstick question

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

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ArugulaZ
Posts: 71
Joined: Thu Dec 13, 2007 10:22 pm

Analog thumbstick question

Post by ArugulaZ »

Does anyone know how the Xbox 360 reads input from the thumbsticks? I've noticed that each axis of a thumbstick has a set of three pins. You'd think only two pins would be necessary; one for resistance and the other for ground, but apparently it doesn't work that way on the Xbox 360.
grossaffe
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Post by grossaffe »

Don't quote me on it, but I would suspect it has an input, and output, and a ground.
Valium
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Post by Valium »

There are really only 4 pins, two of them are linked. Vdata Hdata VCC and ground. They're the same as every analog stick I've ever seen.
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ArugulaZ
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Post by ArugulaZ »

Would it be possible to say, connect an Atari paddle to them? That's what I'd ultimately like to do. There's a potentiometer on the MadCatz Arcade Stick but the spinner it's attached to is quite possibly the worst input device in history. It doesn't turn smoothly, instead scraping the top of the controller as it spins. The only way they could have made it more terrible is if they had put razor sharp spikes along the edge of the dial.
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