Analog thumbstick question
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Analog thumbstick question
Does anyone know how the Xbox 360 reads input from the thumbsticks? I've noticed that each axis of a thumbstick has a set of three pins. You'd think only two pins would be necessary; one for resistance and the other for ground, but apparently it doesn't work that way on the Xbox 360.
Would it be possible to say, connect an Atari paddle to them? That's what I'd ultimately like to do. There's a potentiometer on the MadCatz Arcade Stick but the spinner it's attached to is quite possibly the worst input device in history. It doesn't turn smoothly, instead scraping the top of the controller as it spins. The only way they could have made it more terrible is if they had put razor sharp spikes along the edge of the dial.
