coding a gbo/c/a/ds game

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eurddrue
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coding a gbo/c/a/ds game

Post by eurddrue »

I know that it would be possible, but how hard would it be to code a game for anyone of the mentioned systems?

And could I code it in something other than c/c++? is coding in c/c++ even hard?

never worked much with software so I may need some help here.
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chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts
tysonDS
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Post by tysonDS »

I am interested to know too.

I have made a couple of tidbits for the DS, it is very easy to make a full game as there is a fantastic software could DS GAME MAKER www.dsgamemaker.com

It's not one of those silly programs like gamemaker 2000, it actually works sufficiently well for crafting a DS game without any knowledge of C. It has it's own coding style generally in the form of basic.

You are however limited to a homebrew game of 4mb in size. This isn't the softwares fault, apparently that's the norm.

As for GBO/GBC/GBA I have no idea... But I think more people should create more pixel based legacy games!

Goodluck
Kyo
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Post by Kyo »

It depends what compilers are available. You won't be able to use PEARL, PHP, Java or Python but it's technically possible to use other languages.
eurddrue
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Post by eurddrue »

ok, this is definitely a summer project :D when summer comes of course

I think I'm going to find a book somewhere on how to write in c/c++, I can write a game in c/c++ right?
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts
nitro2k01
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Post by nitro2k01 »

eurddrue wrote:I think I'm going to find a book somewhere on how to write in c/c++, I can write a game in c/c++ right?
Not that simple. Learning C is never bad, but to program a game you need to know a few things about gma mechanics. Things like movement, gravity, collision detection, and a bunch of other things. Get a book about game programming.
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BoomBox-Creations
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Post by BoomBox-Creations »

eurddrue wrote:ok, this is definitely a summer project :D when summer comes of course

I think I'm going to find a book somewhere on how to write in c/c++, I can write a game in c/c++ right?
Yes, you can write a game in C/C++

if you do make a game, or learn C/C++, its probably a better idea to learn C++ than C, C++ is more commonly used with almost everything, and you could use Python to write a game, but it would be a very simple one, but then you will need some sort of game compiler, which for games other than for PC's you will need a unix operating sustem ( eg. ubuntu linux, or some other linux ( recommending ubuntu, its easy to use and customisable ) )

but, if you learn how to code PC games first, or learn Actionscript 3.0, and learn how to make games with it on flash CS3/CS4, that will probably be your best choice, because AS 3.0 is very similar to Javascript and even more similar with C++

but it is still different.

and here is a DS game compiler: http://www.dsgamemaker.com/forum/viewtopic.php?f=9&t=25

but you need to use this with http://www.dsgamemaker.com/downloads/Install.exe

but dont forget to register the program: http://register.dsgamemaker.com/

C++ basics here: http://www.cprogramming.com/tutorial/lesson1.html and here: http://www.cplusplus.com/doc/tutorial/

but i do recommend trying to make PC games first, and then move onto the handheld games.... PSP and DS will probably be the eisest because they are the newer handhelds released ( i dont mean self built )

hope any of the stuff i just typed helped....
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