Includes Atari 2600, Nintendo 8-bit, Sega Master System, MSX and more!
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jeroen
Senior Member
Posts: 1573 Joined: Mon Oct 10, 2005 7:42 am
Location: The Netherlands
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by jeroen » Sun Jul 06, 2008 8:29 am
One word: "game action replay" (ok that's 3) but that should do the job...somewhat rare though.
gannon
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Posts: 6974 Joined: Sun Apr 04, 2004 4:48 pm
Location: Near that one big lake
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by gannon » Sun Jul 06, 2008 6:14 pm
You can back up any data manually from the internal SRAM, but not all carts use it. Just have to wire it to a rom dumper in a manner that keeps the ram powered so it doesn't loose that data.
Neildo_64
Portablizer
Posts: 852 Joined: Sun Jan 29, 2006 9:09 pm
Location: Iowa
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by Neildo_64 » Sun Jul 06, 2008 6:19 pm
Or that dumps the ram somewhere non volatile and then have it read from there, but that's kind of a back and forth way of doing it.
Current projects:
Ultimate N64 Guide
N64 Portable (x2)
NES Portable
SonyPortableizer
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Posts: 1325 Joined: Sun Jun 01, 2008 6:49 pm
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by SonyPortableizer » Sun Jul 06, 2008 7:43 pm
O.K. Thanks but I read and Reread the replies and can not make Heads or tails from these posts.
Any links on how tos would be great
Sorry,
Thanks
Neildo_64
Portablizer
Posts: 852 Joined: Sun Jan 29, 2006 9:09 pm
Location: Iowa
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by Neildo_64 » Sun Jul 06, 2008 8:49 pm
It would be complicated to do, in other words. I dont know anything about the action replay, but I guess you can use it for gamesaves.
Current projects:
Ultimate N64 Guide
N64 Portable (x2)
NES Portable
jeroen
Senior Member
Posts: 1573 Joined: Mon Oct 10, 2005 7:42 am
Location: The Netherlands
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by jeroen » Mon Jul 07, 2008 2:49 am
The first one (for nes) was for save states (hence game action replay). The versions for other consoles were basicly cheat devices...however for nes it makes save states!