Load Games for Gamecube with SD card?
Moderator: Moderators
SD-Boot seems to be designed to do what we want:
http://www.tehskeen.com/forums/showthread.php?t=6071
Runs .gcm files directly from SD Card it seems, patch that into your mod chip, and you should be good to go.
http://www.tehskeen.com/forums/showthread.php?t=6071
Runs .gcm files directly from SD Card it seems, patch that into your mod chip, and you should be good to go.
-
WhatULive4
- Posts: 329
- Joined: Fri Mar 28, 2008 6:19 pm
- Location: Saskatchewan, Canada
It's too bad he quit development on it. It looked very promising....tom61 wrote:SD-Boot seems to be designed to do what we want:
http://www.tehskeen.com/forums/showthread.php?t=6071
Runs .gcm files directly from SD Card it seems, patch that into your mod chip, and you should be good to go.
-
Klaymator14
- Posts: 115
- Joined: Sat May 03, 2008 11:27 pm
- PSN Username: Klaymator14
- Location: Earth
- Contact:
-
Joes2Silly
- Posts: 1345
- Joined: Mon Apr 04, 2005 8:19 pm
- Location: SA, TX
- Contact:
-
Klaymator14
- Posts: 115
- Joined: Sat May 03, 2008 11:27 pm
- PSN Username: Klaymator14
- Location: Earth
- Contact:
Seemed to be code and schematics to get the IDE adapter working (which would allow you to use tens of gigabytes CF cards). I'm not sure if the full code for the chip is in there, as the only file under VHDL (an FPGA language) is labeled something about audio.Klaymator14 wrote:I don't get it, what can those do?
-
Electric Rain
- Senior Member
- Posts: 1911
- Joined: Tue Mar 29, 2005 12:39 pm
- PSN Username: Denki_no_Ame
- Location: What's it to you? Stalker...
Err, yes. While I didn't link directly too it, I did mention the interface. The interface seems to have never been released, however.Electric Rain wrote:Doesn't anyone remember this thread?
-
Electric Rain
- Senior Member
- Posts: 1911
- Joined: Tue Mar 29, 2005 12:39 pm
- PSN Username: Denki_no_Ame
- Location: What's it to you? Stalker...
Can you post a direct link to the needed FPGA code? I've not seen it, only the schematics to the adapter, and the code is possibly more important than the actually physical layout. There is no mention of it being completed on the last page of that thread, was the announcement lost in the multiple page shuffle of the thread?Electric Rain wrote:Everything needed to build one of those is either in that thread, or on the Crazy Nation site.
-
Electric Rain
- Senior Member
- Posts: 1911
- Joined: Tue Mar 29, 2005 12:39 pm
- PSN Username: Denki_no_Ame
- Location: What's it to you? Stalker...
Nobody has completed it yet... for some reason. All of the software (source code, loaders, ect.) is accessible by clicking on the hyperlinked underline (Yeah, I know... it's strange. You'll see it if you go to the page.) Or, you can click here. I think the source code for the FPGA is in the VHDL folder.

-
Klaymator14
- Posts: 115
- Joined: Sat May 03, 2008 11:27 pm
- PSN Username: Klaymator14
- Location: Earth
- Contact:
-
Electric Rain
- Senior Member
- Posts: 1911
- Joined: Tue Mar 29, 2005 12:39 pm
- PSN Username: Denki_no_Ame
- Location: What's it to you? Stalker...
