Sounds pretty cool. I'll have to look this one up when I'm done with BioShock. I feel that open-ended worlds are the ultimate gaming experience. This is a big part of the reason why Oblivion is such an amazing game and shows how far other game series have to go.Neon Knight wrote:Indeed, System Shock 1 and 2, Deus Ex and now Bioshock are very very (and with good reason, Bioshock it's SS2 spiritual succesor and DX it's SS2 spiritual succesor) much alike. As you said, most games, storywise wont go much farther than Super Mario in a way that the story it's mostly an excuse for the player to kill as much as he or she can without asking too many questions as to who he or she is killing and why.jones wrote:Interesting.Neon Knight wrote:Sounds a lot like Deus Ex.I assume that's for PC?
You are the hero, this is the bad guy, kill his lackeys till you get to him, get the power up and save the day. Works for Super Mario as well as Final Fantasy.
But with these games, much like the real world, nothing it's set in stone, and what you do in the game world reflects what you are in the other. In DX for example you can kill anyone you are told to do so or start hacking computers and find out who is who and decide the way you want to interact with this world (and no, you wont grow horns like in Fable).
I remember coming to a point when the good guys told me that I should kill this guy who "was a bad terrorist, he is an enemy", some of the "good guys" I had to interact with where "good people" some where pretty messed up, and, much like Bioshock you get to play this good like character who can do anything (Deus Ex, Theos Ek Mekkanes, god from the crane) so I decided not to do it, it had consequences, I wasn't in this linear story where I don't get to decide, I wasn't Mario, I wasn't Squall.
To paraphrase the Architect in the Matrix Reloaded... "Its all about choice."





