hacking ROMs

Want to just shoot the breeze? Forum 42 is the place!

Moderator: Moderators

Post Reply
ganonbanned
Senior Member
Posts: 2211
Joined: Thu Feb 16, 2006 5:58 pm
Location: Wisconsin

hacking ROMs

Post by ganonbanned »

hey, does anyone know how to hack MAME roms? i thought of a great idea today, muppet kombat. what language(s) do I need to know?
timmeh87
Senior Member
Posts: 3047
Joined: Mon Nov 14, 2005 10:19 pm
Location: Ontario, Canada

Post by timmeh87 »

just replacing the sprites? probably no language if you can find a tool someone else made, or a simple guide.
Image

"Linux is only free if your time is worthless"
ganonbanned
Senior Member
Posts: 2211
Joined: Thu Feb 16, 2006 5:58 pm
Location: Wisconsin

Post by ganonbanned »

timmeh87 wrote:just replacing the sprites? probably no language if you can find a tool someone else made, or a simple guide.
just sprites, changing words, taking out the language.
bicostp
Moderator
Posts: 10491
Joined: Mon Mar 07, 2005 5:47 pm
Steam ID: bicostp
Location: Spamalot
Contact:

Post by bicostp »

If you use a console version you can use a program like Tile Layer Pro to change the sprites. (I don't know but every arcade game is probably different.) Text can be changed using a hex editor. It's not easy.

It helps if you start off with NES or GBO games and work your way up.
Bibin
Posts: 1127
Joined: Sun Mar 04, 2007 2:14 am
Location: Brooklyn, NY

Post by Bibin »

TLP works with some mame roms, like The Simpsons (use the NES format)
Harshboy
Portablizer
Posts: 3610
Joined: Tue Oct 11, 2005 3:44 pm

Post by Harshboy »

Gameboy games are actually very easy to hack, try doing some of those first to gain experience with HEX Editors.
ganonbanned
Senior Member
Posts: 2211
Joined: Thu Feb 16, 2006 5:58 pm
Location: Wisconsin

Post by ganonbanned »

would it be easier just to write my own fighter in c++?
bicostp
Moderator
Posts: 10491
Joined: Mon Mar 07, 2005 5:47 pm
Steam ID: bicostp
Location: Spamalot
Contact:

Post by bicostp »

No, not by a long shot.

I learned from this guide:
http://www.nesplayer.com/database/info/ ... omdoc.html

It covers the basics and has a pretty handy color table for the NES pallete. Most of the tools it uses run in DOS but the same general ideas can be applied to Win32 programs.

Start off like everyone else: change stuff around in Super Mario Bros. :P
ganonbanned
Senior Member
Posts: 2211
Joined: Thu Feb 16, 2006 5:58 pm
Location: Wisconsin

Post by ganonbanned »

bicostp wrote:No, not by a long shot.

I learned from this guide:
http://www.nesplayer.com/database/info/ ... omdoc.html

It covers the basics and has a pretty handy color table for the NES pallete. Most of the tools it uses run in DOS but the same general ideas can be applied to Win32 programs.

Start off like everyone else: change stuff around in Super Mario Bros. :P
Thanks!

thats what I figured I would do, make hamburglar bros or something like that :)


question: When I look at the ROM, everything appears in a blue tint (the tiles) the game is still the same, but will this matter? everything is a red tint in the guide

EDIT: nevermind.
ganonbanned
Senior Member
Posts: 2211
Joined: Thu Feb 16, 2006 5:58 pm
Location: Wisconsin

Post by ganonbanned »

I did some stuff on mario. I knew it would be way to hard, but I than moved on to the SNES version of Mk.

I had no clue what was going on lol. there was so many "tiles" in that game it wasnt funny.
Post Reply