QuakeC 4TH BETA DOWNLOAD!!!

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A_Username
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QuakeC 4TH BETA DOWNLOAD!!!

Post by A_Username »

Anyone here still fool around with the Quake I code, It's really easy to learn, and I was kinda hoping someone could help me make the total conversion I've been working on. Anyone willing to help?

-Derek

The Fourth beta is availiable for public download here:

http://www.drivehq.com/file/df.aspx/pub ... indows.zip

You don't even need Quake to run it, just download and play!!
Last edited by A_Username on Wed Feb 14, 2007 8:02 pm, edited 4 times in total.
ganonbanned
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Re: QuakeC

Post by ganonbanned »

A_Username wrote:Anyone here still fool around with the Quake I code, It's really easy to learn, and I was kinda hoping someone could help me make the total conversion I've been working on. Anyone willing to help?

-Derek
*raises hand*

I dont know anything, My friend does, but do you have any tutorials? i could learn.
A_Username
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Re: QuakeC

Post by A_Username »

ganonbanned wrote:
A_Username wrote:Anyone here still fool around with the Quake I code, It's really easy to learn, and I was kinda hoping someone could help me make the total conversion I've been working on. Anyone willing to help?

-Derek
*raises hand*

I dont know anything, My friend does, but do you have any tutorials? i could learn.
http http://icculus.org/twilight/darkplaces/files/id1qc.zip -unmodified quake source

http://www.inside3d.com/tutorials.php -tutorials

As for my the sourcecode to my mod and the mod and the registered version of Quake, talk to me through PM.
A_Username
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Re: QuakeC

Post by A_Username »

A_Username wrote:
ganonbanned wrote:
A_Username wrote:Anyone here still fool around with the Quake I code, It's really easy to learn, and I was kinda hoping someone could help me make the total conversion I've been working on. Anyone willing to help?

-Derek
*raises hand*

I dont know anything, My friend does, but do you have any tutorials? i could learn.
http http://icculus.org/twilight/darkplaces/files/id1qc.zip -unmodified quake source

http://www.inside3d.com/tutorials.php -tutorials

As for my the sourcecode to my mod and the mod and the registered version of Quake, talk to me through PM.
My total conversion is almost complete, coding whise, I need some decent models and maps. Any more cool coding, plus a good name for the mod other than "MYMOD" (which is the name of the folder that the mod resides in) is also appreciated.

-Derek
ganonbanned
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Post by ganonbanned »

lol I should learn do a "Hamburglar" total conversion for those who know what im talking about 8).

this looks pretty, easy, but what program do I need to open up the files? im going to edit my death messages.
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Post by A_Username »

ganonbanned wrote:lol I should learn do a "Hamburglar" total conversion for those who know what im talking about 8).

this looks pretty, easy, but what program do I need to open up the files? im going to edit my death messages.
You need to open them with the version of MetaPad that's not "Lite" download it here.

www.liquidninja.com/metapad/download.html -metapad

You'll also need a QC Compiler:

http://www.inside3d.com/frikbot/frikqcc/frikqcc27.zip -FrikQCC

Unzip the compiler to your source directory and compile the source with the one called "frikqcc.exe"

-Derek
ganonbanned
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Post by ganonbanned »

cool, im doing stuff right now!
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Post by A_Username »

ganonbanned wrote:cool, im doing stuff right now!
Working on the Hamburglar right now, I'm modifying an enemy model I made a while ago, he's got that weird look the hamburglar has to him. He slings lavaballs for his attack and spews green blood once he dies. I even programmed a cool voice and a really gory death for him.

-Derek
gamemasterAS
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Post by gamemasterAS »

So what exactly are you making, Like a new games on the quake engine ?
.
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Post by A_Username »

gamemasterAS wrote:So what exactly are you making, Like a new games on the quake engine ?
Yeah, a game that requires none of the original quake files to run. I'm gonna use the darkplaces engine for OpenGL and D3DQuake for the software rendered one. Darkplaces is the most advanced Quake engine ever with support for Quake I & III maps, and Quake I-III models. Plus shaders and stuff. Advanced TGA textures will replace the original ones plus realtime lighting.

Screenshots here: http://icculus.org/twilight/darkplaces/screenshots.html

-Derek
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Post by gamemasterAS »

Those shots look like doom a lot, Very cool. I want you to send me your finished copy when your done.
.
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Post by A_Username »

gamemasterAS wrote:Those shots look like doom a lot, Very cool. I want you to send me your finished copy when your done.
You can all have the third beta once I upload, I just got it all working.

-Derek
The fourth beta is availiable for public download here:

http://www.drivehq.com/file/df.aspx/pub ... indows.zip
Last edited by A_Username on Wed Feb 14, 2007 8:03 pm, edited 1 time in total.
A_Username
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Post by A_Username »

A_Username wrote:
gamemasterAS wrote:Those shots look like doom a lot, Very cool. I want you to send me your finished copy when your done.
You can all have the third beta once I upload, I just got it all working.

-Derek
The third beta is availiable for public download here:

http://www.drivehq.com/file/df.aspx/pub ... r/BETA.zip
You don't even need Quake to run it, just download and play!!
ganonbanned
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Post by ganonbanned »

nice man, friggin sweet! are you going to port to DC?
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Post by A_Username »

ganonbanned wrote:nice man, friggin sweet! are you going to port to DC?
way ahead of you, I am compiling right now. QuakeDC or RadQuake Finito, I think I'm gonna go with radquake finito, because it has Multiplayer. Did you download. Do you like the alien guy, he might become the hamburglar.

-Derek
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