Ben style making-of the Blackbox

Want to just shoot the breeze? Forum 42 is the place!

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Electric Rain
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Post by Electric Rain »

*grins* So it's for decoding a certain pre-exsisting controller, then? (Gamecube, NES SNES... what are you thinkin'?) :wink:
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Post by blackbox_dev »

Ben wrote:Can't confirm or deny... :wink:
But seriously, that isn't it.
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Post by XPCportables »

ShockSlayer wrote:Well it took forever to even get close to getting it to start on a nes, and then it doesn't have enough memory. It freezes after like 2 seconds, but it displays a very blurry capcom logo on MMX. I just did it to see if it would work.

SS
I just developed an Xbox 360 emulator for atari 2600. It is running at 85% speed, I just have to optomize some code.
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Post by totokan »

that's what i said, isn't it?
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ShockSlayer
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Post by ShockSlayer »

Well its obvios that your being sarcastic.

*Reminds self not to pass out n64ds until out of beta.* SM64 runs at full speed w/sound biatch! Too bad the touchscreen joystick is very beta :roll:

SS
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totokan
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Post by totokan »

err, SS, if the PSP n64 emus are barely getting anywhere, how could you make a %100 working one for nds, with sound? Nevermind. I guess you're telling the truth until i have proof you are'nt. I think it's the other way around though. Can I see a copy to flash to my Neo-key?
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Post by Harshboy »

I think hes making it up...although it would be sweet to play N64 roms on the DS.
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Post by madc0w »

Oot on a DS
*Drools*
The blackbox looks nice, anyway you could like program the propellor for people (and the other IC's if they need it) then the person could assemble the rest him or her self?
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vb_master
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Post by vb_master »

N64 on DS would be impossible, it's never going to push it. If it was, someone over at gbadev would of done is (plus I doubt ShockSlayer could of do it).
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Post by ShockSlayer »

vb_master wrote:N64 on DS would be impossible, it's never going to push it. If it was, someone over at gbadev would of done is (plus I doubt ShockSlayer could of do it).
O RLY? Impossible? *points at XboXp* Me and my professional team are working on it. (Especially the touchscreen joystick. Dang thats hard. for him hehehe) Expect to see screenshots soon. (when I get my goddang camera)

SS
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Post by vb_master »

ShockSlayer wrote:
vb_master wrote:N64 on DS would be impossible, it's never going to push it. If it was, someone over at gbadev would of done is (plus I doubt ShockSlayer could of do it).
O RLY? Impossible? *points at XboXp* Me and my professional team are working on it. (Especially the touchscreen joystick. Dang thats hard. for him hehehe) Expect to see screenshots soon. (when I get my goddang camera)

SS
Yes, it's impossible. It would have been done already by GBADEV.

I won't believe anything untill I see some screenshots.
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Post by totokan »

well, according to SS, in a pm, he has a professional team working on it. This means, basically, he's a lying crap. There's no such thing as a professional homebrew. it's an oxymoron.
EDIT: said pm, with my pm in which I tried to trap (and successfully succeeded in it) SS.
totokan wrote:
Err, I'm sorry to bother you with this, but can I see a copy of your N64 emu for DS? I would love to help beta-test and such, plus I love N64.


Heh, no one bothers me with this, but its under heavy work. I already have a professional team working on it, with beta testers. Expect to see release around october. We want to release it w/o ANY bugs, but we may release it earlier, somewhere around september 25. Our current goal is to finish up SnezziDS, which is almost complete. In the next week or so, I will have my n64, so that will put a jump on progress. This mught help you determine how lomg/short it will be.

Oot gets close to running
SM64 runs near perfect
SSB runs perfect!
MM doesn't even start. Expansion problems

We want to have all of the controller done. We may see screenshots of SSB soon, when I get my new camera.
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Post by bioniclebert »

I'm pretty shure it's impossible. I believe you'd have to re-write the game to utalize the DS' hardware instead of the N64's, like they did with mario 64. And even If you got somebody to do that, you couldn't release anything because it's all copyrighted.
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vb_master
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Post by vb_master »

totokan wrote:well, according to SS, in a pm, he has a professional team working on it. This means, basically, he's a lying crap. There's no such thing as a professional homebrew. it's an oxymoron.
EDIT: said pm, with my pm in which I tried to trap (and successfully succeeded in it) SS.
totokan wrote:
Err, I'm sorry to bother you with this, but can I see a copy of your N64 emu for DS? I would love to help beta-test and such, plus I love N64.


Heh, no one bothers me with this, but its under heavy work. I already have a professional team working on it, with beta testers. Expect to see release around october. We want to release it w/o ANY bugs, but we may release it earlier, somewhere around september 25. Our current goal is to finish up SnezziDS, which is almost complete. In the next week or so, I will have my n64, so that will put a jump on progress. This mught help you determine how lomg/short it will be.

Oot gets close to running
SM64 runs near perfect
SSB runs perfect!
MM doesn't even start. Expansion problems

We want to have all of the controller done. We may see screenshots of SSB soon, when I get my new camera.
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ShockSlayer
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Post by ShockSlayer »

Riiiight.

SS :x

Edit: Image

Now stop asking me. Damn you people are annoying
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