Ben style making-of the Blackbox
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Electric Rain
- Senior Member
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- PSN Username: Denki_no_Ame
- Location: What's it to you? Stalker...
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blackbox_dev
- Senior Member
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XPCportables
- Posts: 1020
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- Location: The end of time...
I just developed an Xbox 360 emulator for atari 2600. It is running at 85% speed, I just have to optomize some code.ShockSlayer wrote:Well it took forever to even get close to getting it to start on a nes, and then it doesn't have enough memory. It freezes after like 2 seconds, but it displays a very blurry capcom logo on MMX. I just did it to see if it would work.
SS
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ShockSlayer
- Niblet 64
- Posts: 5059
- Joined: Thu Jun 29, 2006 12:47 pm
- Location: In my inbox.
Well its obvios that your being sarcastic.
*Reminds self not to pass out n64ds until out of beta.* SM64 runs at full speed w/sound biatch! Too bad the touchscreen joystick is very beta
SS
*Reminds self not to pass out n64ds until out of beta.* SM64 runs at full speed w/sound biatch! Too bad the touchscreen joystick is very beta
SS
http://twitter.com/ShockSlayer" onclick="window.open(this.href);return false;
err, SS, if the PSP n64 emus are barely getting anywhere, how could you make a %100 working one for nds, with sound? Nevermind. I guess you're telling the truth until i have proof you are'nt. I think it's the other way around though. Can I see a copy to flash to my Neo-key?
Shhh! I'm not officially back yet.
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ShockSlayer
- Niblet 64
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- Joined: Thu Jun 29, 2006 12:47 pm
- Location: In my inbox.
O RLY? Impossible? *points at XboXp* Me and my professional team are working on it. (Especially the touchscreen joystick. Dang thats hard. for him hehehe) Expect to see screenshots soon. (when I get my goddang camera)vb_master wrote:N64 on DS would be impossible, it's never going to push it. If it was, someone over at gbadev would of done is (plus I doubt ShockSlayer could of do it).
SS
http://twitter.com/ShockSlayer" onclick="window.open(this.href);return false;
Yes, it's impossible. It would have been done already by GBADEV.ShockSlayer wrote:O RLY? Impossible? *points at XboXp* Me and my professional team are working on it. (Especially the touchscreen joystick. Dang thats hard. for him hehehe) Expect to see screenshots soon. (when I get my goddang camera)vb_master wrote:N64 on DS would be impossible, it's never going to push it. If it was, someone over at gbadev would of done is (plus I doubt ShockSlayer could of do it).
SS
I won't believe anything untill I see some screenshots.
well, according to SS, in a pm, he has a professional team working on it. This means, basically, he's a lying crap. There's no such thing as a professional homebrew. it's an oxymoron.
EDIT: said pm, with my pm in which I tried to trap (and successfully succeeded in it) SS.
totokan wrote:
Err, I'm sorry to bother you with this, but can I see a copy of your N64 emu for DS? I would love to help beta-test and such, plus I love N64.
Heh, no one bothers me with this, but its under heavy work. I already have a professional team working on it, with beta testers. Expect to see release around october. We want to release it w/o ANY bugs, but we may release it earlier, somewhere around september 25. Our current goal is to finish up SnezziDS, which is almost complete. In the next week or so, I will have my n64, so that will put a jump on progress. This mught help you determine how lomg/short it will be.
Oot gets close to running
SM64 runs near perfect
SSB runs perfect!
MM doesn't even start. Expansion problems
We want to have all of the controller done. We may see screenshots of SSB soon, when I get my new camera.
EDIT: said pm, with my pm in which I tried to trap (and successfully succeeded in it) SS.
totokan wrote:
Err, I'm sorry to bother you with this, but can I see a copy of your N64 emu for DS? I would love to help beta-test and such, plus I love N64.
Heh, no one bothers me with this, but its under heavy work. I already have a professional team working on it, with beta testers. Expect to see release around october. We want to release it w/o ANY bugs, but we may release it earlier, somewhere around september 25. Our current goal is to finish up SnezziDS, which is almost complete. In the next week or so, I will have my n64, so that will put a jump on progress. This mught help you determine how lomg/short it will be.
Oot gets close to running
SM64 runs near perfect
SSB runs perfect!
MM doesn't even start. Expansion problems
We want to have all of the controller done. We may see screenshots of SSB soon, when I get my new camera.
Shhh! I'm not officially back yet.
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bioniclebert
- Posts: 1287
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- Location: Buffalo.
- Contact:
totokan wrote:well, according to SS, in a pm, he has a professional team working on it. This means, basically, he's a lying crap. There's no such thing as a professional homebrew. it's an oxymoron.
EDIT: said pm, with my pm in which I tried to trap (and successfully succeeded in it) SS.
totokan wrote:
Err, I'm sorry to bother you with this, but can I see a copy of your N64 emu for DS? I would love to help beta-test and such, plus I love N64.
Heh, no one bothers me with this, but its under heavy work. I already have a professional team working on it, with beta testers. Expect to see release around october. We want to release it w/o ANY bugs, but we may release it earlier, somewhere around september 25. Our current goal is to finish up SnezziDS, which is almost complete. In the next week or so, I will have my n64, so that will put a jump on progress. This mught help you determine how lomg/short it will be.
Oot gets close to running
SM64 runs near perfect
SSB runs perfect!
MM doesn't even start. Expansion problems
We want to have all of the controller done. We may see screenshots of SSB soon, when I get my new camera.

Owned.
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ShockSlayer
- Niblet 64
- Posts: 5059
- Joined: Thu Jun 29, 2006 12:47 pm
- Location: In my inbox.
Riiiight.
SS
Edit:
Now stop asking me. Damn you people are annoying
SS
Edit:
Now stop asking me. Damn you people are annoying
http://twitter.com/ShockSlayer" onclick="window.open(this.href);return false;
