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Want to just shoot the breeze? Forum 42 is the place!

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sniper_spike
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For all you PSP hax00rz.

Post by sniper_spike »

N64 Emulator released:
http://sourceforge.net/projects/daedalus-n64/

Info:
Harshboy wrote:Ok, guess what! Daedalus has been updated to R4 as of last night. Gfx look much better (Almost flawless in Mario 64) and speed has increased. You can get upto 25 FPS on some games! And btw, Daedalus overclocks the PSP durring boot. It clocks to 333 Mhz. No-one really knows what this does, but so far, no-one has reported it harmfull! And also, all you guys who have to wait 20 minutes to load the game (To decompress) do this:

1.) Download Tool64, then load it up
2.) Convert rom to Little Endian (A B C D)
3.) Rename your converted rom from "Rom.n64" to "Rom.z64"

Enjoy!
http://www.dcemu.co.uk/vbulletin/showthread.php?t=23614

Discuss.
Last edited by sniper_spike on Sat May 06, 2006 1:34 pm, edited 4 times in total.
Dr. Gregory House wrote:Good lord, are you having a bowel movement or a baby?
blackbox_dev
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Post by blackbox_dev »

Too bad I'm running 2.7 firmware...

Oh well, i'm getting a GP2X soon anyways, no biggie :)
I'd imagine right now you wish you were a cuttlefish...
NES_fanatic
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Post by NES_fanatic »

Blasphemy!
marshallh
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Post by marshallh »

They should have ported Corn instead, it runs much faster and is more efficient than Daedalus. Most people haven't heard of Corn, but it works quite well running Mario 64 on a 200MHz Pentium II. Quite an achievement. Unfortunately its compatibility is limited.
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Triton
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Post by Triton »

probably reall slow!
Gamelver
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Post by Gamelver »

20-25% (in Mario), so they say....

Looks good, but they'll have a hard time getting the speed up, I think....I really hope they can, though :).
Without games my life would have no meaning.
Well, I guess it would, but it would be a lot less fun!!!!!!!

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Xiro
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Post by Xiro »

there are still lots of texture problems and very low compatibilty, but it is nonetheless a huge improvement over earlier emu's that people would cheer for if you could hear the bootup music...

It took about 30 minutes for me to watch the intro movie in SM64, and get the first star after defeating King Bomb-omb. All of the textures in the first level are white, but its really not that hard to get around because of shadows and jagged edges etc...

StrmnNrmn and PSMonkey might collaborate and release a joint emu within the next few weeks/months... that would be so exciting
Harshboy
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Post by Harshboy »

sweet, im loading it on my PSP right now! I'm putting SM64 on, then maybe Smash Bros
NES_fanatic
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Post by NES_fanatic »

I want to know how well it works for you, harsh. OMG you found the secret message! PM me
Harshboy
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Post by Harshboy »

well, i get around 30% speed. Ghraphicly, everything looks ok, except for Mario being purple/pink
daleighan
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Post by daleighan »

Does it run through GTA on 2.6
Harshboy
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Post by Harshboy »

Who knows, i use 1.5 and always will :P

EDIT: OMFG! The r3 is out! Download!!!!! It roxorz! Goto DC Emu! Its better!!!!!!!!! OMFG!...sorry, its so sweet!
Xiro
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Post by Xiro »

daleighan wrote:Does it run through GTA on 2.6
yep, both Strmn Nrmn and PSMonkey both are very supportive of uesrmode...

and R3 will now load any rom size, which is amazing for a 1 day later update.
sam fisher
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Post by sam fisher »

iam7805 wrote:Too bad I'm running 2.7 firmware...

Oh well, i'm getting a GP2X soon anyways, no biggie :)
Yay!
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Harshboy
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Post by Harshboy »

but the bypeswapping thing pisses me off! Is there a way to do this on my PC that will work? That way, it will load it right away when i click it!
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