Well, your SuperJoy may only have Mapper 0 ROMs, but if you put in a cartridge slot, it might work with all games. If they can do it with the Game Axe, you can do it.Sparkfist wrote:Well if you look the list I've found that my SuperJoy III only supports mapper 0. Besides all that XXXX in 1 is a load of crud, no more than ~800 games were ever made for the NES.
Any Nes Game on a Cart?
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sorry for asking yet anouther question
can you use a lager EPROM for everything? or do you have to match up the size?
and im a little confused on what memery type it has to be I know its the 27C but after that I see things like PLCC or DIP and I dont know what that means
I also cant figure out how to make a rom into what it needs to be to load it in ive been reading through this site http://nesdev.parodius.com/ but cant find it
can you use a lager EPROM for everything? or do you have to match up the size?
and im a little confused on what memery type it has to be I know its the 27C but after that I see things like PLCC or DIP and I dont know what that means
I also cant figure out how to make a rom into what it needs to be to load it in ive been reading through this site http://nesdev.parodius.com/ but cant find it
Last edited by peppers on Fri Dec 17, 2004 7:58 am, edited 1 time in total.
Im done here
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gannon
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Actually, Kevin Horton made the CopyNES, and Brian Provinciano made the devtendo. Although I guess both are pretty nice dev units.Sparkfist wrote:Kevin Horton developed the NESdev and it uses a parallel port connection to a computer and so he can port the desired game over and play it on the NES. Thats the only other thing I've heard/seen of that is anything like a multi cart or multiple games for the system.
I figured I would install a socket so you could swap out EPROMs with ease (I bet outhers have already tryed that its a pretty basic idea) that would probubley be the ezest way to make a multi cart I think, but a little stuck with the stuff I mentioned before isint there like an idiots gide to this kind of stuff someone could point me to
if soemoe helps me I will mail them some shiny change fresh out of my couch and cars floor ill evean wash it off so its extra shiny
btw dont get suckered into buying a expencive Eprom Programmer bulid one yourself http://www.qsl.net/iz7ath/web/02_brew/1 ... 01_eng.htm on second thought screw it buy one
if soemoe helps me I will mail them some shiny change fresh out of my couch and cars floor ill evean wash it off so its extra shiny
btw dont get suckered into buying a expencive Eprom Programmer bulid one yourself http://www.qsl.net/iz7ath/web/02_brew/1 ... 01_eng.htm on second thought screw it buy one
Im done here
One problem is that the SuperJoy III lacks the lockout chip so games like Kerby or Castlevainia III dont work.MM007 wrote:Well, your SuperJoy may only have Mapper 0 ROMs, but if you put in a cartridge slot, it might work with all games. If they can do it with the Game Axe, you can do it.
As for Peppers' request for a guide, this is about the best you'll get. http://www.tripoint.org/kevtris/nes/index.html
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too
I am a geek.
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gannon
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Well, when I tested out the super joy III I got my Castlevania III worked fine, so I don't think it's a problem with the lack of a lockout chip.Sparkfist wrote:One problem is that the SuperJoy III lacks the lockout chip so games like Kerby or Castlevainia III dont work.MM007 wrote:Well, your SuperJoy may only have Mapper 0 ROMs, but if you put in a cartridge slot, it might work with all games. If they can do it with the Game Axe, you can do it.
As for Peppers' request for a guide, this is about the best you'll get. http://www.tripoint.org/kevtris/nes/index.html
Well someone said they couldnt get it too work, hmm guess I dont have to worry about that.gannon wrote:Well, when I tested out the super joy III I got my Castlevania III worked fine, so I don't think it's a problem with the lack of a lockout chip.
Oh and back to topic. Do you think that one of those socket that takes the EPROM and the ROM chip will fit into a standard NES cart? I'm just wondering if it would be to thick than.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too
I am a geek.
It takes some rewiring, but you could solder a socket to the cart.Sparkfist wrote:Well someone said they couldnt get it too work, hmm guess I dont have to worry about that.gannon wrote:Well, when I tested out the super joy III I got my Castlevania III worked fine, so I don't think it's a problem with the lack of a lockout chip.
Oh and back to topic. Do you think that one of those socket that takes the EPROM and the ROM chip will fit into a standard NES cart? I'm just wondering if it would be to thick than.
I think there may be a way to use larger EPROMs, but it is easier to use the same size.
I dunno if you can use anything else to hold the games....
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For this you would use a ZIF socket... (Zero Insertion Force) Its used in carts where the eproms are switched around a bunch.peppers wrote:I figured I would install a socket so you could swap out EPROMs with ease (I bet outhers have already tryed that its a pretty basic idea) that would probubley be the ezest way to make a multi cart I think, but a little stuck with the stuff I mentioned before isint there like an idiots gide to this kind of stuff someone could point me to
if soemoe helps me I will mail them some shiny change fresh out of my couch and cars floor ill evean wash it off so its extra shiny
btw dont get suckered into buying a expencive Eprom Programmer bulid one yourself http://www.qsl.net/iz7ath/web/02_brew/1 ... 01_eng.htm on second thought screw it buy one
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gannon
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Well, you could use the sockets, but I'm not sure if the roms would fit into the cartridge then. You might have to cut a hole in the cart so there's room for the roms. I've seen most people that use sockets in the carts do that. It also allows for easy switching.Sparkfist wrote:Well someone said they couldnt get it too work, hmm guess I dont have to worry about that.gannon wrote:Well, when I tested out the super joy III I got my Castlevania III worked fine, so I don't think it's a problem with the lack of a lockout chip.
Oh and back to topic. Do you think that one of those socket that takes the EPROM and the ROM chip will fit into a standard NES cart? I'm just wondering if it would be to thick than.
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