can you modify a baseball stars cartridge for nes 8bit

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chiefrollin
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can you modify a baseball stars cartridge for nes 8bit

Post by chiefrollin »

so all your saves don't get erased, or is there a better way to play this classic
Twilight Wolf
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by Twilight Wolf »

Does the game have a battery-backed save feature built-in? If so, and you're asking how to get it working again, you can replace the battery inside it. There's probably a guide somewhere around here...

Now, if it doesn't have a save function, then I don't think it's possible, at least not without a considerable amount of difficulty, at which point it wouldn't really be worth it.
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Skyone
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by Skyone »

Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Bibin
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by Bibin »

Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
...
XCVG
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by XCVG »

Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
LOL. Bait some stupid person into doing it.
Skyone
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by Skyone »

Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
You could either add a security check or just live on the edge. :lol:
Link2005
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by Link2005 »

Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
Yeah! Let's try to do it between SMB1 and the Japanese SMB2!
Maybe we can get six coloured eggs with question marks on it and an ice key!
eagle5953
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by eagle5953 »

Link2005 wrote:
Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
Yeah! Let's try to do it between SMB1 and the Japanese SMB2!
Maybe we can get six coloured eggs with question marks on it and an ice key!
Banjo-Kazooie reference win.
eurddrue
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by eurddrue »

eagle5953 wrote:
Link2005 wrote:
Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
Yeah! Let's try to do it between SMB1 and the Japanese SMB2!
Maybe we can get six coloured eggs with question marks on it and an ice key!
Banjo-Kazooie reference win.
I wish rare would've finished the stopnswap. It would be sooooo awesome.
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts
qerkdtx
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by qerkdtx »

It wasn't rare's fault as much as nintendo making a new model of the n64.
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Sun-Wukong
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by Sun-Wukong »

eurddrue wrote:
eagle5953 wrote:
Link2005 wrote:
Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
Yeah! Let's try to do it between SMB1 and the Japanese SMB2!
Maybe we can get six coloured eggs with question marks on it and an ice key!
Banjo-Kazooie reference win.
I wish rare would've finished the stopnswap. It would be sooooo awesome.
I hear the Xbox Live Arcade versions of Banjo-Kazooie and Banjo-Tooie (Not out yet) will have Stop N' Swap. Come to think of it, I'm pretty sure Banjo-Kazooie and Nuts & Bolts use Stop N' Swap.
Chapel wrote:Ah shucks, I was really hoping to make an SNES encased in a 19 pound glob of hotglue and duct tape. :lol:
eurddrue
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Re: can you modify a baseball stars cartridge for nes 8bit

Post by eurddrue »

Sun-Wukong wrote:
eurddrue wrote:
eagle5953 wrote:
Link2005 wrote:
Bibin wrote:
Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... :P
Even more fun when you load states from one game into another!
Yeah! Let's try to do it between SMB1 and the Japanese SMB2!
Maybe we can get six coloured eggs with question marks on it and an ice key!
Banjo-Kazooie reference win.
I wish rare would've finished the stopnswap. It would be sooooo awesome.
I hear the Xbox Live Arcade versions of Banjo-Kazooie and Banjo-Tooie (Not out yet) will have Stop N' Swap. Come to think of it, I'm pretty sure Banjo-Kazooie and Nuts & Bolts use Stop N' Swap.
Wow, this is old. And yes, it will. They will unlock new parts for the vehicles. I really wish rare would've made this game more platform than fricken gay racing.
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts
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