can you modify a baseball stars cartridge for nes 8bit
Moderator: Moderators
-
chiefrollin
- Posts: 1
- Joined: Sat Mar 28, 2009 9:30 pm
can you modify a baseball stars cartridge for nes 8bit
so all your saves don't get erased, or is there a better way to play this classic
-
Twilight Wolf
- Posts: 848
- Joined: Wed Jan 14, 2009 10:46 pm
- PSN Username: MySegaSaturn
- Location: Reno
Re: can you modify a baseball stars cartridge for nes 8bit
Does the game have a battery-backed save feature built-in? If so, and you're asking how to get it working again, you can replace the battery inside it. There's probably a guide somewhere around here...
Now, if it doesn't have a save function, then I don't think it's possible, at least not without a considerable amount of difficulty, at which point it wouldn't really be worth it.
Now, if it doesn't have a save function, then I don't think it's possible, at least not without a considerable amount of difficulty, at which point it wouldn't really be worth it.
Tchay wrote:No he's from Canada.samjc3 wrote:Fire. Youve probably heard of it?
Re: can you modify a baseball stars cartridge for nes 8bit
Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm... 
Re: can you modify a baseball stars cartridge for nes 8bit
Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
...
Re: can you modify a baseball stars cartridge for nes 8bit
LOL. Bait some stupid person into doing it.Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Re: can you modify a baseball stars cartridge for nes 8bit
You could either add a security check or just live on the edge.Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Re: can you modify a baseball stars cartridge for nes 8bit
Yeah! Let's try to do it between SMB1 and the Japanese SMB2!Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Maybe we can get six coloured eggs with question marks on it and an ice key!
-
eagle5953
- Moderator
- Posts: 1892
- Joined: Mon Jul 07, 2008 5:06 pm
- 360 GamerTag: eagle5953
- Steam ID: eagle5953
- Contact:
Re: can you modify a baseball stars cartridge for nes 8bit
Banjo-Kazooie reference win.Link2005 wrote:Yeah! Let's try to do it between SMB1 and the Japanese SMB2!Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Maybe we can get six coloured eggs with question marks on it and an ice key!
-
eurddrue
- Senior Member
- Posts: 2367
- Joined: Fri Jul 18, 2008 1:26 pm
- Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
Re: can you modify a baseball stars cartridge for nes 8bit
I wish rare would've finished the stopnswap. It would be sooooo awesome.eagle5953 wrote:Banjo-Kazooie reference win.Link2005 wrote:Yeah! Let's try to do it between SMB1 and the Japanese SMB2!Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Maybe we can get six coloured eggs with question marks on it and an ice key!
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:I think we should check to see if you can withstand 220 voltschainfire95 wrote:220V I believe
Re: can you modify a baseball stars cartridge for nes 8bit
It wasn't rare's fault as much as nintendo making a new model of the n64.
-
Sun-Wukong
- Posts: 225
- Joined: Tue Aug 26, 2008 4:58 pm
Re: can you modify a baseball stars cartridge for nes 8bit
I hear the Xbox Live Arcade versions of Banjo-Kazooie and Banjo-Tooie (Not out yet) will have Stop N' Swap. Come to think of it, I'm pretty sure Banjo-Kazooie and Nuts & Bolts use Stop N' Swap.eurddrue wrote:I wish rare would've finished the stopnswap. It would be sooooo awesome.eagle5953 wrote:Banjo-Kazooie reference win.Link2005 wrote:Yeah! Let's try to do it between SMB1 and the Japanese SMB2!Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Maybe we can get six coloured eggs with question marks on it and an ice key!
Chapel wrote:Ah shucks, I was really hoping to make an SNES encased in a 19 pound glob of hotglue and duct tape.
-
eurddrue
- Senior Member
- Posts: 2367
- Joined: Fri Jul 18, 2008 1:26 pm
- Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
Re: can you modify a baseball stars cartridge for nes 8bit
Wow, this is old. And yes, it will. They will unlock new parts for the vehicles. I really wish rare would've made this game more platform than fricken gay racing.Sun-Wukong wrote:I hear the Xbox Live Arcade versions of Banjo-Kazooie and Banjo-Tooie (Not out yet) will have Stop N' Swap. Come to think of it, I'm pretty sure Banjo-Kazooie and Nuts & Bolts use Stop N' Swap.eurddrue wrote:I wish rare would've finished the stopnswap. It would be sooooo awesome.eagle5953 wrote:Banjo-Kazooie reference win.Link2005 wrote:Yeah! Let's try to do it between SMB1 and the Japanese SMB2!Bibin wrote:Even more fun when you load states from one game into another!Skyone wrote:Hmm, you could implement a save-state storing system into the actual NES hardware. Wouldn't be too hard, when you get down to it. There's only 2KB of RAM (not including video) for the game to use, so you could use a 24c16 EEPROM to save/load the state at any time. That could be a fun project...hrm...
Maybe we can get six coloured eggs with question marks on it and an ice key!
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:I think we should check to see if you can withstand 220 voltschainfire95 wrote:220V I believe
