GBA supercard review. Nice portable accessory.

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Reaperman@home
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GBA supercard review. Nice portable accessory.

Post by Reaperman@home »

If you know me, you know that I think GBA is the most versatile game system ever made. It is my primary system. So it's no surprise that I've sprung for yet another "backup/development" device. (I hope discussion of this type of device isn't forbidden, if so, just cut it down.)

This time it's called the GBA supercard. What a wondrous idea. It takes data stored on SD cards (also comes in CF) and quickly loads it into it's 256mbit ram for playing. The obvious benefit is being able to carry around up to 2gigabytes (16gigabits) of GBA entertainment for less than $60 shipped--far less than a standard flash cart with a much smaller capacity. Still, this is an item with severe drawbacks.

Image
(pic stolen from the site)

getting down to business:

Storage: This is why the supercard is simply the most amazing product I've ever had in my GBA. I'm actually having difficulty filling my 1gig card. Simply put, by itself, this device could satisfy my video game cravings for upwards of a month. It's a far cry from my previous setup of a 16mbyte (128mbit) card and a portable SMC flasher.

Saving: This is where it starts getting dodgy. The supercard supports only Sram saving. EEPROM games need patching. Generally games also need patched to be able to back up the fake "sram" to sd while in game. more complaining about patching later... There are still two up sides: almost unlimited save space, and a real time saver.

Software: The software installed on your computer is competent in its patching abilities, easy to use, and works, at least mostly, well. The firmware inside the device is designed fairly well with built in NES emulation. (I'd still prefer it to point to emus/plugins on the card so it was more upgradeable--like pogoshell). One possible down side is that some of the features boasted about (movie/music/ebook) are actually done with software stolen from the GBA movie player, and are not actually built in, as the NES support is.

Compatibility: This is nearly crippling. First off, the ram inside the card is slower than GBA rom. Most games don't care, but some will run slowly, and some won't run at all. Additionally the interrupts hacked into the games (for exit/cheat/save) slow some *other* games down when too much other stuff is going on action wise. Total game compatibility is probably just under 75%, but there are workarounds for quite a few situations.

other tidbits: Will do NDS homebrew games--looks like it needs a software upgrade and (maybe) a minor piece of extra hardware to pass down there. (I don't currently own an NDS)

Links:
Official site: http://www.supercard.cn/eng/
Far better site: http://supercard.mine.nu/
Compatability list: http://supercard.mine.nu/forums/viewtopic.php?t=34
Similar (better) product: http://m3adapter.com/
usbcd36
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Post by usbcd36 »

Meh, I'd rather spring for a 512MB flash cart. Much better, and I probably won't ever get 32 games anyway.
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Post by Reaperman@home »

usbcd36 wrote:Meh, I'd rather spring for a 512MB flash cart. Much better, and I probably won't ever get 32 games anyway.
standard flash is far more compatable, however they're more expensive and 512mbits is still only 64 megabytes. by my math that's only 4-16 games--depending on their size. (they like to try and confuse us between megabits and megabytes)

the up side to flash is that most support EEPROM save, and most these days are the size of a standard gba cart (SD supercards stick out about 1cm). there's even a few that handle real-time clock...for pokemon fans... (does anything else use RTC?)

I have a feeling I'll be floating my 128mbit and SMC unit on the for sale section in a few weeks.
usbcd36
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Post by usbcd36 »

No, it is a 512MB <-Notice capital B, I know all about bits and bytes (even nybbles if you know what that is). It wouldn't hold 32 ROMs if it were only 64MB, GBA ROMs are 8MB (MegaBytes)…oh wait, it must hold more than that, 64 ROMs…

I'd still prefer not to do that, my family gets a little weird about buying any type of memory card, it has to be "contemplated" for about 3 months until it is actually bought. We have a 32MB CF and an 8MB SD that we're not using, but the 1GB CF and 256MB SD are formatted for the cameras and are staying there. Too bad there's no MemoryStick one, I've got a 128MB and a 64MB lying around…
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Post by cennar »

yeah i got my Gig card.. so much fun! i have famley guy on my tv via my GBA to TV thing :D

(by the way its all fat so theres no need for that bits and bytes crapola on thos movie player deals)
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Post by Reaperman@home »

I know all about bits and bytes (even nybbles if you...
I'm not aware of any 512MB carts. I brought the language up as flashcarts are sold in megabits (or gigabits in this case). Commercial GBA games range from 4-16MB (32 for videos) so you'd need a 1Gb card to hold 32 of the smallest games.
Last edited by Reaperman@home on Mon Aug 08, 2005 12:03 am, edited 1 time in total.
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Post by Lucretius »

Call me curious...Reap, have you tried it on a DS? Some of those don't work on it...
-Luke
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Post by Reaperman@home »

Lucretius wrote:Call me curious...Reap, have you tried it on a DS? Some of those don't work on it...
The homepage here:
http://www.supercard.cn/eng/
suggests it does, but I do not have a DS, nor do I really plan on getting one. It mentions that it only does homebrew as (appearantly) commercial games are hard coded to go for the top slot--but I'm far from a DS expert.

The M3 mentioned in the bottom link seems a much better product for that.

I'll confess to not really being a part of the DS scene. I thought the system would be for me, but it hasn't managed to gather any of my attention yet. Harsh, given that I'm such a gameboy fanboy. I still haven't bothered to figure out what a passkey or passme is...

I am eagerly awaiting the micro however--it'll let me take my gig of gameboy anywhere without even leaving a lump in my pocket.
usbcd36
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Post by usbcd36 »

Reaperman@home wrote:
I know all about bits and bytes (even nybbles if you...
I'm not aware of any 512MB carts. I brought the language up as flashcarts are sold in megabits (or gigabits in this case). Commercial GBA games range from 4-16MB (32 for videos) so you'd need a 1Gb card to hold 32 of the smallest games.
THEY DON'T MEASURE THINGS IN BITS OUTSIDE OF ONLINE TRANSFERS!

When you're talking flash RAM, things are always measured in bytes, not bits.

http://gameboy-advance.net/flash_cardd/gba_X-ROM.htm
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Post by Reaperman@home »

I own a flashcart, and shop them regularly. they're always measured in bits--as are most cartridge videogames. If you'll recall the 'megabit cartridge wars' of the early/mid 90's, sega/nintendo/snk would actually put the romsize of the cart in bits on the outside of the packaging.

corrected link:
http://gameboy-advance.net/flash_card/gba_X-ROM.htm

I don't understand why they say it'll hold 32 commercial games, I haven't seen any commercial 16mbit games for gba, but if you'll notice they use both 512M, and 512Mb to describe it. making it a 64MB unit--which is actually a good size for a flashcart. Though it's a total ripoff, price-wise. They are cheaper than they used to be, though. I payed more for my 128Mb--and believe it or not, that wasn't the bottom of the line at the time. and yes, I can tell you with 100% certainty that it's only a 16MB unit, the software even keeps count in both MB and Mb for you.

this general confusion is why I tried to spell out the terms in my initial post.

edit: in fact, most release lists have the GBA size in megabits too:
http://www.gbatemp.net/index.php?act=home&gon=1
usbcd36
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Post by usbcd36 »

It goes for around $89 with the linker if you read the discount at the bottom of the page. Still can't understand why it would hold 32 games, my calculations confirm it would hold only 8 8MB (such as Metroid Fusion) or 4 16MB games.
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