Cube modification for Majoras Mask?

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

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tzt2
Posts: 54
Joined: Wed Nov 11, 2009 4:26 pm
Location: Ontario, Canada

Cube modification for Majoras Mask?

Post by tzt2 »

I'm using an old cube for my portable - I know that the Collectors Edition Zelda has MM on it and it can freeze when map transistions occur. Speaking with Nintendo a few years back they said they would need to perform a 'repair' to the unit.

Does anyone know what was done to correct the issue?

Thanks.
Harshboy
Portablizer
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Joined: Tue Oct 11, 2005 3:44 pm

Re: Cube modification for Majoras Mask?

Post by Harshboy »

Does it have problems with any other games? You might just need to adjust the pot.
tzt2
Posts: 54
Joined: Wed Nov 11, 2009 4:26 pm
Location: Ontario, Canada

Re: Cube modification for Majoras Mask?

Post by tzt2 »

no problems with any other games, just MM on the collectors disk. seems it was a known issue to nintendo. i was figuring it was a cap with different tolerance or something like that.
smitty
Posts: 372
Joined: Thu Sep 24, 2009 3:45 pm
Location: the band room

Re: Cube modification for Majoras Mask?

Post by smitty »

I think it was just an issue with the emulator they were using... Maybe they were just going to replace the disc.
Mario wrote:Yes, I've gone to my local Wal-Mart and was amazed at their selection of resistors, inductors, and FPGA chips. :roll:
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tzt2
Posts: 54
Joined: Wed Nov 11, 2009 4:26 pm
Location: Ontario, Canada

Re: Cube modification for Majoras Mask?

Post by tzt2 »

No, they just wanted the Gamcube sent in. Maybe they were going to replace the cube!!

Oh well it was worth a shot.
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