Want to just shoot the breeze? Forum 42 is the place!
Moderator: Moderators
nitro2k01
Posts: 651 Joined: Tue Dec 19, 2006 12:41 pm
Post
by nitro2k01 » Tue Feb 19, 2008 8:40 am
Bricks have been shat.
My blog
ASM Retro <- Gameboy Classic Backlight
Being the sadistic bastard I am, I have covered Frog's left eye with a Santa hat.
Last edited by nitro2k01 tomorrow, 1:48 pm; edited 1 time in total
teraflop122
Posts: 1212 Joined: Sat May 21, 2005 9:06 pm
Post
by teraflop122 » Tue Feb 19, 2008 9:29 am
I was dissapointed when dropping the small portal through a larger one didn't lead to the destruction of the universe
Kurt_
Portablizer
Posts: 5748 Joined: Thu Nov 24, 2005 10:32 am
Steam ID: kurbert
Location: Ontario, Canada
Contact:
Post
by Kurt_ » Tue Feb 19, 2008 9:33 am
I fail to see why this is so shocking. Every other Valve game has been open-source. Portal has so much potential for this sort of thing, I don't see how they COULDN'T do this!
Also worth thnking about: Portal guns in games like TF2.
Negative_Creep
Posts: 1093 Joined: Mon Dec 31, 2007 3:04 pm
Location: New Crack City
Post
by Negative_Creep » Tue Feb 19, 2008 11:13 am
I wonder how long it is before we see Portal on CFW PSP and modded Xboxes.
dudex77
Posts: 1499 Joined: Thu Nov 16, 2006 10:43 am
Location: Spain
Post
by dudex77 » Tue Feb 19, 2008 2:31 pm
Umm has everyone forgotten about Narbacular Drop?
Kurt_ wrote: I would use tact switches but I want the mushy feel. Mushy = God. (I typed that correctly).
vb_master
Moderator
Posts: 4793 Joined: Tue Jun 08, 2004 9:52 pm
Post
by vb_master » Tue Feb 19, 2008 4:01 pm
Kurt_ wrote: Every other Valve game has been open-source.
What universe do you live in?
Dr. KillGood
Senior Member
Posts: 2209 Joined: Sat Jan 21, 2006 1:03 am
Location: Earth
Post
by Dr. KillGood » Tue Feb 19, 2008 4:07 pm
If portal was open source then we could use them in Garry's mod 9.
As it stands nope.
marshallh
Moderator
Posts: 2987 Joined: Sat Sep 10, 2005 2:17 pm
360 GamerTag: marshallh
Location: here and there
Contact:
Post
by marshallh » Wed Feb 20, 2008 9:32 pm
Read closer; it's not Valve's Portal that's open source.
It's a hobbyist coder making his own engine, called Portalized. I've seen earlier versions of it, it's pretty neat how he combines a packaged physics engine with some multiple-viewpoint rendering.