GBA Dev
Moderator: Moderators
-
XPCportables
- Posts: 1020
- Joined: Mon Aug 08, 2005 3:27 pm
- Location: The end of time...
GBA Dev
I have been really interested in developing an RPG for GBA lately, so I was wondering, do any of you guys program for GBA or know of any good tools and such. I am trying to learn C at the moment so I will be able to program for it, but wanted to know if anybody here would be able to help me if I were to run into problems or something. I was also wondering, is there a way to clear official gba carts, and write a new rom onto them with a flash cart programmer, because if there is, it would be a great way to cheaply distribute my game later.
-
Reaperman@home
- Posts: 1056
- Joined: Tue Jun 14, 2005 11:19 am
- Location: New Orleans, LA
- Contact:
they call it ROM for a reason. you'd expect not to be able to rewrite them or else we would be flashing them in our gba-writers instead of having to buy expensive flashcarts for that purpose.
A complex RPG is probably not the way to learn programming, but whatever. You'll figure that out. Ham's a pretty good system, but I always found dragonbasic easier to use. and it's free now. don't let anybody tell you that gba is hard to program for, it's far easier to get into than GP2X, for example.
A complex RPG is probably not the way to learn programming, but whatever. You'll figure that out. Ham's a pretty good system, but I always found dragonbasic easier to use. and it's free now. don't let anybody tell you that gba is hard to program for, it's far easier to get into than GP2X, for example.
-
Reaperman@home
- Posts: 1056
- Joined: Tue Jun 14, 2005 11:19 am
- Location: New Orleans, LA
- Contact:
when I was deving I actually used my supercard (sd) but it was just one more layer of "maybe it won't work now" after it tested fine in emulator. it's simply less compatable than most gba flashcarts, and you have to wade through the menu to get to your program. though as menus go, it's pretty slim.
speaking of it testing fine in emus, you really don't need a flashcart to dev on gba. it's a one-button move to compile and execute your code in the emulator. takes a couple seconds--literally. I can't recall if HAM does it, but Dragonbasic does.
speaking of it testing fine in emus, you really don't need a flashcart to dev on gba. it's a one-button move to compile and execute your code in the emulator. takes a couple seconds--literally. I can't recall if HAM does it, but Dragonbasic does.
