well It seems that this Idea would work, rendering the expansion pack useless and saving countless future portabilizers the headache of the jumperpack-expansion hassle!
i followed you from the begging and couldn't understand why people think you're exceeding the max RAM. whateva.
great Idea.
three thumbs up if you get it to work and its going in my portable
IDEA!
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eurddrue
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still rendering two boards useless though...
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:I think we should check to see if you can withstand 220 voltschainfire95 wrote:220V I believe
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eurddrue
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yes, gordon I have thought about that, but I still haven't fried a board, and I don't have any "new" generation n64s, only the 1997 ones. I would like to see you do it though, and I may try it if it works.
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:I think we should check to see if you can withstand 220 voltschainfire95 wrote:220V I believe
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marshallh
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Every single game will choke and dieBibin wrote:Out of curiosity, try running an n64 with only 2MB ram.
And this is assuming there aren't any errors during the RCP's intialization when it finds that once bank doesn't exist.
