Check out this addictive little strategy game
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teraflop122
- Posts: 1212
- Joined: Sat May 21, 2005 9:06 pm
Those two turrets inside the first U-turn are practically useless.
I've tried dozens of refinements to my initial strategy, but in the end I cannot get past 81. You can get into the 40's with just a single turret, but then the pesky law of deminishing returns comes into play, and...well, you know the rest.
I wonder whether the tires have different firing rates. I know the Storm and Flower towers fire considerable slow compared to the other three.
There's also a typo in the Nature tower chain. The second-to-last upgrade is listed as increasing range to 3000+, but after upgrading the range is only 1400+, with the next upgrade jumping to 9000. As such, the nature tower is one of the hardest to upgrade, not reaching worthwhile potential to the very end.
The fire tower is easiest to upgrade initially. I think it also has the shortest upgrade path. Second to final upgrade is 3000+ damage, the final is 6000+
Final upgrade to Ice tower does little to damage, increasing from 6000+ to 7000+, but massively increases range from 215 to 300. As I said, fully upgraded ice tower in center of map can reach all corners.
I've tried dozens of refinements to my initial strategy, but in the end I cannot get past 81. You can get into the 40's with just a single turret, but then the pesky law of deminishing returns comes into play, and...well, you know the rest.
I wonder whether the tires have different firing rates. I know the Storm and Flower towers fire considerable slow compared to the other three.
There's also a typo in the Nature tower chain. The second-to-last upgrade is listed as increasing range to 3000+, but after upgrading the range is only 1400+, with the next upgrade jumping to 9000. As such, the nature tower is one of the hardest to upgrade, not reaching worthwhile potential to the very end.
The fire tower is easiest to upgrade initially. I think it also has the shortest upgrade path. Second to final upgrade is 3000+ damage, the final is 6000+
Final upgrade to Ice tower does little to damage, increasing from 6000+ to 7000+, but massively increases range from 215 to 300. As I said, fully upgraded ice tower in center of map can reach all corners.
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bicostp
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We need to come up with some challenges, say "highest score with fire towers" or "Highest score with minimal tower upgrades".
Just got 75 with just ice towers.
<img src="http://img294.imageshack.us/img294/2411 ... yveub8.png">
Just got 75 with just ice towers.
<img src="http://img294.imageshack.us/img294/2411 ... yveub8.png">
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gamemasterAS
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Triton
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first try 68, this game is pretty fun, i should be able to get in the 70s not super hard, damn you im hooked lol
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Extreme_Jesus
- Posts: 1293
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I cant seem to break past 78 at the moment
however i did manage to upgrade one of the flower turrets but its pointless, their range and fire rate is so pitiful it acctually makes them practically useless if you're placing along the corners, its much better in the long run to have two fully upgraded greens than one upgraded flower
I have found so far that about 9-12 turrets is a good number to have, any more and its not possible ot upgrade them all fast enough
EDIT: it costs 2360 overall to get a fully upgraded green which is cheaper than the 3000 for the flower which only has 90 more damage and much less range.
and two full greens is 4720 where as one second upgrade flower is 8000 and only has 60 range and 300 less than two greens
however i did manage to upgrade one of the flower turrets but its pointless, their range and fire rate is so pitiful it acctually makes them practically useless if you're placing along the corners, its much better in the long run to have two fully upgraded greens than one upgraded flower
I have found so far that about 9-12 turrets is a good number to have, any more and its not possible ot upgrade them all fast enough
EDIT: it costs 2360 overall to get a fully upgraded green which is cheaper than the 3000 for the flower which only has 90 more damage and much less range.
and two full greens is 4720 where as one second upgrade flower is 8000 and only has 60 range and 300 less than two greens
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Extreme_Jesus
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i find the rapid fire works at all points where the enemies are coming dead on
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Triton
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ive noticed that too a tower only seems to rapid fire in one direction or something not on all 4 ordinals
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extremesonic
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I nailed 82(I'll put the screen up later). It was using a fully upgraded tree turrets. The rapid works fine for me in all 90 degree intervals.
Has anyone has a turret dissappear when the build another one? It doesn't seem to be a limit, as i built 3 more after 1 dissappered and none of the others did, and its also happened when I've had like 2 cannons. I'm guessing its just a glitch, but it can be really annoying when a maxed out cannon dissappears.
Has anyone has a turret dissappear when the build another one? It doesn't seem to be a limit, as i built 3 more after 1 dissappered and none of the others did, and its also happened when I've had like 2 cannons. I'm guessing its just a glitch, but it can be really annoying when a maxed out cannon dissappears.
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cowsgoquack101
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