has anybody noticed

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

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gannon
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Post by gannon »

z16bitsega, when we refer to bits in consoles we refer to the gpu bits, not the cpu bits!!
JackFrost22
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Post by JackFrost22 »

I was thinking thats where he was comiing from I just wasn't sure.
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Post by scherzo »

JackFrost22 wrote:Good research Sherzo. I new that the kernal wasn't present on the DC because I have ben porting Macos and noticed that an operating system was NOT imbedded.
I have been writing and porting various things to the Dreamcast for about a year now. I'm the author of Super Famicast (SNES emulator) and DCFlash (SWF Player). I'm also working on an improved version NesterDC (NES emulator) and DreamScript, a JavaScript interpreter.

So yeah, I felt I had to jump all over this topic.
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z16bitsega
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Post by z16bitsega »

gannon wrote:z16bitsega, when we refer to bits in consoles we refer to the gpu bits, not the cpu bits!!
Seeing as, to my knowledge, consoles didn't even used to HAVE a gpu, I always thought that 'bits' referred to the cpu. Very well, in that case the xbox is 256 bit and the dreamcast is 128 bit.
Just because some (less than half) of Dreamcast's games used a special version of Windows CE
Not to mention that most of the Windows CE games sucked. Probably just a coincedence though, I know nothing about console software dev.

Good research Sherzo. I new that the kernal wasn't present on the DC because I have ben porting Macos and noticed that an operating system was NOT imbedded.
But... um... macos.. is... um.... closed source. Unless something has recently changed.
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Post by Passerby »

Yes, we do refer to the CPU when we say bits. Companies oftentimes use the GPU's number of bits as an marketing strategy to make it look better to the consumer. It really makes no difference. The Xbox as well as your computer are both 32-bit and both can whoop a 32-bit PlayStation. Bits are not the only way to judge a system.
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Post by scherzo »

Passerby wrote:Companies oftentimes use the GPU's number of bits as an marketing strategy to make it look better to the consumer.
Yup, can we say Turbo Grafx 16?
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Post by Passerby »

BTW, MacOS is not open source and is commercial. So Jack, how are you porting it exactly?
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Post by gannon »

guest, you also forget the new 64 bit amd processors.
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Post by Sparkfist »

Look the Xbox is 128bit, even if we have a video card out that can process 256 its only out recently and the only game that would use it to its fullest is something like Doom3.
Yes, we do refer to the CPU when we say bits. Companies oftentimes use the GPU's number of bits as an marketing strategy to make it look better to the consumer
Now I know my eyesight is bad but according to the listings on this fourm we have them catagorized by the graphics, not the processor architecure or speed.
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Post by Guest »

gannon wrote:guest, you also forget the new 64 bit amd processors.
Right, sorry. Most people don't have them yet though.
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Post by Sparkfist »

Passerby wrote:BTW, MacOS is not open source and is commercial. So Jack, how are you porting it exactly?
The Mac OS X is partly open source. It as to be as the kernal is based on the freeBSD's, and the license that the open source stuff falls under is that any changes made you have to offer you cant use it and claim its IP. The things like the GUI are IP and as they have no open sourse code in them Apple is not obligated to give it out.
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Post by scherzo »

OK, so the graphics chipset in the XBOX has a 128-bit pipeline. But I can't bring myself to classify the entire system as a 128-bit console. It's a PC. Period. And, up until recently, PCs are 32-bit machines.
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Post by Passerby »

Sparkfist wrote:
Passerby wrote:BTW, MacOS is not open source and is commercial. So Jack, how are you porting it exactly?
The Mac OS X is partly open source. It as to be as the kernal is based on the freeBSD's, and the license that the open source stuff falls under is that any changes made you have to offer you cant use it and claim its IP. The things like the GUI are IP and as they have no open sourse code in them Apple is not obligated to give it out.
Exactly. There's much more to MacOS than the open source hunk though. And the forum listing has no bearing on how the market works. When anyone refers to bits, they're usually talking about the CPU.
z16bitsega
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Post by z16bitsega »

Sparkfist wrote:Look the Xbox is 128bit, even if we have a video card out that can process 256 its only out recently and the only game that would use it to its fullest is something like Doom3.
I'm sorry, but you're just plain wrong. And mac os != osx.
z16bitsega
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Post by z16bitsega »

scherzo wrote:OK, so the graphics chipset in the XBOX has a 128-bit pipeline. But I can't bring myself to classify the entire system as a 128-bit console. It's a PC. Period. And, up until recently, PCs are 32-bit machines.
256 actually, from everything I'm seeing about it. But yeah, the xbox is a 32 bit console.
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