Super Gameboy Advance?

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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atari2600a
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Post by atari2600a »

Are you calling Korean chicks unattractive? lol
nitsuj98
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Post by nitsuj98 »

what if I took apart a Gameboy player... could I just somehow convert the output to an snes cartrige and put it inside a super gameboy case?
bicostp
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Post by bicostp »

No.

Why are you so fixated on running GBA games on a SNES? They're two completely different processors, so the code would have to be interpreted by another chip... Believe me it will be a lot more expensive and complicated than it's worth. (Seriously it would be really hard, almost impossible for you considering the kind of questions you're asking. :( ) In the end a Gamecube and a Game Boy Player will be cheaper.
Bibin
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Post by Bibin »

Go to pocketheaven.com/boards/ . THen go to the Goomba boards. If you have a GBA flashcart, you can then run 98% of GB roms flawlessly, and make your own palettes, and have savestates.
CronoTriggerfan
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Post by CronoTriggerfan »

Something like this does the exact same thing, so why does it have to run through NES? :?

Though if you really HAVE to do it this way, you could always do this; take a GBA, convert the dot-pitch signal of the GBA to standard composite video (which might be tricky) and then solder the outputting video signal to the corresponding pins on the SNES cart. Technically, it would use none of the SNES hardware to do it, it'd pretty much just be using it's A/V lines. But hey, it gets the results you're looking for, albeit very pointless. :wink:

CTFan
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nitsuj98
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Post by nitsuj98 »

CronoTriggerfan wrote:Something like this does the exact same thing, so why does it have to run through NES? :?

Though if you really HAVE to do it this way, you could always do this; take a GBA, convert the dot-pitch signal of the GBA to standard composite video (which might be tricky) and then solder the outputting video signal to the corresponding pins on the SNES cart. Technically, it would use none of the SNES hardware to do it, it'd pretty much just be using it's A/V lines. But hey, it gets the results you're looking for, albeit very pointless. :wink:

CTFan
Thanks, if I used a gameboy player instead of a GBA, would I still have to convert dot-pitch or is it already composite?
marshallh
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Post by marshallh »

Don't bother. It's practically impossible. If you want to see what it entails, google "Brian Provinciano GBA"
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nitsuj98
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Post by nitsuj98 »

CronoTriggerfan wrote:Something like this does the exact same thing, so why does it have to run through NES? :?

Though if you really HAVE to do it this way, you could always do this; take a GBA, convert the dot-pitch signal of the GBA to standard composite video (which might be tricky) and then solder the outputting video signal to the corresponding pins on the SNES cart. Technically, it would use none of the SNES hardware to do it, it'd pretty much just be using it's A/V lines. But hey, it gets the results you're looking for, albeit very pointless. :wink:

CTFan
Yeah That is exactly what I want, The actual super game boy is just a game boy minus the screen, buttons, and power supply with an added chip at the bottom to allow imput for the snes controllers and use of the snes's av lines. I know it seems stupid, but I just like an interesting project to work on. lol
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