Includes Atari 2600, Nintendo 8-bit, Sega Master System, MSX and more!
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bioniclebert
Posts: 1287 Joined: Sat Jul 23, 2005 11:04 am
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by bioniclebert » Tue Aug 09, 2005 5:49 pm
wow thats a lot of modding!
Making XNA Games in C#.
S q u e e !
Posts: 835 Joined: Wed Feb 16, 2005 11:31 am
Location: Lost. Are you my mommy?
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by S q u e e ! » Tue Aug 09, 2005 5:50 pm
Yeah, and a lot of shipping too...
"I like my coffee like I like my women. In a plastic cup."
~Eddie Izzard
bioniclebert
Posts: 1287 Joined: Sat Jul 23, 2005 11:04 am
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by bioniclebert » Tue Aug 09, 2005 5:51 pm
non negotionable shipping!
Making XNA Games in C#.
usbcd36
Posts: 1293 Joined: Sun May 15, 2005 5:04 pm
Location: Inside Samus's arm cannon [gulp]___ Gender: Male
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by usbcd36 » Tue Aug 09, 2005 9:41 pm
"Words fail me"
-Hobbes
Conn
Posts: 338 Joined: Wed Aug 03, 2005 2:59 am
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by Conn » Tue Aug 09, 2005 10:17 pm
Whoa.
*o*
Senior Member
Posts: 3765 Joined: Fri Apr 08, 2005 10:40 pm
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by *o* » Wed Aug 10, 2005 6:04 am
ethethethetheteh!!!!
wow!!
anyonw who buys that may have issues.....
Penn & Teller wrote: It's BULLS#%@
bioniclebert
Posts: 1287 Joined: Sat Jul 23, 2005 11:04 am
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by bioniclebert » Wed Aug 10, 2005 7:05 am
Man, if someone around here could get some money, we all could pay for a NES, and everybody makes something! Or somebody buys it, and then they will sell the NES' to us.
Making XNA Games in C#.
scherzo
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by scherzo » Wed Aug 10, 2005 7:32 am
That's ridiculous. RIDICULOUS!
usbcd36
Posts: 1293 Joined: Sun May 15, 2005 5:04 pm
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by usbcd36 » Wed Aug 10, 2005 10:21 pm
It's not that expensive though, I bet someone could make a fortune by selling about 20 of them to a used game store (take the best condition ones, the ones that look crappy can be used to make portables). They go for about $50 apiece with a controller, RF modulator and a light gun.