What would you like in a Portable Nintendo 64?

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

Moderator: Moderators

SpongeBuell
Senior Member
Posts: 5190
Joined: Wed Apr 07, 2004 10:52 am
Location: Colorado
Contact:

What would you like in a Portable Nintendo 64?

Post by SpongeBuell »

I'm getting "the itch" to make a portable once again, and this time there will be something that makes this different from my previous portable: This one will have a screen. Yup, I have a 5" PSOne screen in its box, in my closet, just dieing to be used. So, lets say I do actually make one, what (reasonable) features would you want to see? Any suggestions are appreciated.

Thanks,
SpongeBuell
Life of Brian wrote:
RYW wrote:RYW:

Rare
Yellow
Weasel
I'll be honest with you - I would have never guessed that.
Lucretius
Moderator
Posts: 4009
Joined: Mon Jan 31, 2005 7:25 pm
Location: *undisclosed*
Contact:

Post by Lucretius »

Lessee...

1. A screen on the portable.
2. The ability to still work one month after it's done.
3. Logical location of cart slot.
4. The same with controls.

Love your VCSp btw... :mrgreen: I am SUCH a prick...all in good humor...
Last edited by Lucretius on Thu Jul 21, 2005 12:37 am, edited 1 time in total.
-Luke
SpongeBuell
Senior Member
Posts: 5190
Joined: Wed Apr 07, 2004 10:52 am
Location: Colorado
Contact:

Post by SpongeBuell »

Lucretius wrote:Lessee...

1. A screen on the portable.
2. The ability to still work one month after it's done.
3. Logical location of cart slot.
4. The same with controls.

Love your VCSp btw... :mrgreen: I am SUCH a prick...
the funny thing is, my original 2600 had only one of those :P

Otherwise, I'm planning on it :)
Life of Brian wrote:
RYW wrote:RYW:

Rare
Yellow
Weasel
I'll be honest with you - I would have never guessed that.
*o*
Senior Member
Posts: 3765
Joined: Fri Apr 08, 2005 10:40 pm
Location: sydney, australia

Post by *o* »

lol...

how bout full of drugs!
Penn & Teller wrote:It's BULLS#%@
SpongeBuell
Senior Member
Posts: 5190
Joined: Wed Apr 07, 2004 10:52 am
Location: Colorado
Contact:

Post by SpongeBuell »

I never would've thought I'd have to say it, but thinks that aren't obviously illegal :P
Life of Brian wrote:
RYW wrote:RYW:

Rare
Yellow
Weasel
I'll be honest with you - I would have never guessed that.
*o*
Senior Member
Posts: 3765
Joined: Fri Apr 08, 2005 10:40 pm
Location: sydney, australia

Post by *o* »

lol.....oh

seriously rumble pack memory pack combo!
Penn & Teller wrote:It's BULLS#%@
MiGs
Posts: 98
Joined: Thu Apr 07, 2005 7:02 pm

Post by MiGs »

Maybe a portable with a D-pad?
Current Status: Single and Portableless.
Lucretius
Moderator
Posts: 4009
Joined: Mon Jan 31, 2005 7:25 pm
Location: *undisclosed*
Contact:

Post by Lucretius »

Yeah, I've always been one for completeness, and the fact that ben's didn't have a d-pad always irked be a bit...Also, try and do as much thinking and processing as it takes to make is ass small as it can be. Ben's was mighty small, so you have competition. Also, the cart relocation makes for a mighty sexy portable. And try to come up with a truely original and catch name. And get me a beer while your up...
-Luke
*o*
Senior Member
Posts: 3765
Joined: Fri Apr 08, 2005 10:40 pm
Location: sydney, australia

Post by *o* »

how bout the n64wuw*

*stands for wherever u want
Penn & Teller wrote:It's BULLS#%@
Turbo Tax 1.0
Portablizer Extraordinaire
Posts: 4773
Joined: Wed Mar 30, 2005 6:19 pm
Location: Delaware, no sales tax
Contact:

Post by Turbo Tax 1.0 »

1. ok RCA outputs
2. built in charger
3. 4 player ports and a mechanism that automatically turns the internal controller off when one is plugged in
4. DC auxilary
5 oh yeah and a kickass battery life
EDIT: i'd also like to see all the buttons on it and in a sweet lookin case

i think you can do it sponge :D
when life gives you lemons make flux
Image
snesp mk4
daguuy
Portablizer
Posts: 3666
Joined: Fri Apr 01, 2005 7:09 pm
Location: missoura

Post by daguuy »

Turbo Tax 1.0 wrote:1. ok RCA outputs
and inputs 8) . it would be really sweet of you put a NOAC in it so it would be a NOAC N64p combo
ImageImage
SpongeBuell
Senior Member
Posts: 5190
Joined: Wed Apr 07, 2004 10:52 am
Location: Colorado
Contact:

Post by SpongeBuell »

Turbo Tax 1.0 wrote:1. ok RCA outputs
2. built in charger
3. 4 player ports and a mechanism that automatically turns the internal controller off when one is plugged in
4. DC auxilary
5 oh yeah and a kickass battery life
EDIT: i'd also like to see all the buttons on it and in a sweet lookin case

i think you can do it sponge :D
Great suggestions, I'll do what I can! :D

As for a DPad, I'm pretty sure I could do that, but that was the hardest part with my atari, since it never is quite right :(
Life of Brian wrote:
RYW wrote:RYW:

Rare
Yellow
Weasel
I'll be honest with you - I would have never guessed that.
Sparkfist
Forum Administrator
Posts: 6754
Joined: Tue Apr 20, 2004 7:12 am
Location: Michigan

Post by Sparkfist »

See if you can keep the exp. slot that is on the controller. Thats all thats really left to suggest.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.
Gamelver
Moderator
Posts: 3352
Joined: Sun Apr 04, 2004 9:03 pm
Location: in my basement, to forever work on portables ;)

Post by Gamelver »

all of the above features sound nice, but what you REALLY need is...LEDs on the RCA outputs/inputs :D just like on the atari sp+ ; )!!!....and if you could somehow input a noac in there then that would be REALLY cool ;).....of course, that would add to the overall size of the portable :(...but not by too much ;)
Without games my life would have no meaning.
Well, I guess it would, but it would be a lot less fun!!!!!!!

Image
vb_master
Moderator
Posts: 4793
Joined: Tue Jun 08, 2004 9:52 pm

Post by vb_master »

All Legand of Zelda's for N64, and Starcraft 64 built in.
Post Reply