madc0w wrote:or playing a canadian guy in tetris!!!
my girlfriend could kick your ass, in canada every one plays tetris.
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madc0w wrote:or playing a canadian guy in tetris!!!
hey, you guys must not be too familiar with the GBA development scenemadc0w wrote:or instead of hacking the cable, you could make a special adapter, parralell to gameboy
At school, I beat everyone at tetris.cennar wrote:madc0w wrote:or playing a canadian guy in tetris!!!
my girlfriend could kick your ass, in canada every one plays tetris.
This has nothing to do with online connectivity, it has to do with uploading ROMs to the carts flash memory.Reploid Ayla wrote:hey, you guys must not be too familiar with the GBA development scenemadc0w wrote:or instead of hacking the cable, you could make a special adapter, parralell to gameboy
numerous flash cards have connections from GB(A) to most ports on the computer. For instance the Flash2Advance card, they have paralell and USB. And i think someone was developing firewire last time i checked, but that was awhile ago, so either failed or didnt exist.
but look around for sites that sell those cards, because they almost always sell spare cords
bicostp wrote:At school, I beat everyone at tetris.cennar wrote:madc0w wrote:or playing a canadian guy in tetris!!!
my girlfriend could kick your ass, in canada every one plays tetris.level 19. Either I'm pretty good or they all suck. (probably the second one.)
I only got to level 19 when I spaced out playing Tetris on the NES.
There isn't much data from the gameboy but as i said you would need a fast connection to keep the data going through.Alchemist wrote:As Migs pointed out, there'd be latency issues. Even for turn based games, when the data was delayed the sync would be lost and the Gameboy would say "cable disconnected" or similar.
Bandwidth isn't the problem: latency is. You could be uploading this info at a gigabyte per second, but if there's a second's latency, the cable connection will not initialise. The way to do it would be to have 2 instances of an emulator running on each computer with keypresses being sent via the internet. Sending link cable data across the internet is not viable, end of story.NiN^_^NiN wrote:There isn't much data from the gameboy but as i said you would need a fast connection to keep the data going through.Alchemist wrote:As Migs pointed out, there'd be latency issues. Even for turn based games, when the data was delayed the sync would be lost and the Gameboy would say "cable disconnected" or similar.
Still it's doable im sure someone has made it already