So basicaly, what wil work and what wont.
heres the link
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RGB and component are similar in that they use three color cables, but the way the signals are sent are slightly different.OMGpedobear wrote:in that case the internet lied, you egt rgb to. what si the difference betweem rgb and components anyway? is it that rgb has sync signals and components dosent ?
Chapel wrote:Ah shucks, I was really hoping to make an SNES encased in a 19 pound glob of hotglue and duct tape.

Thanks for explaining that Kibble. I've been wondering actually. Now, which signal has a better image? Component or RGB-or are they pretty much the same.kibble wrote:RGB and component are similar in that they use three color cables, but the way the signals are sent are slightly different.OMGpedobear wrote:in that case the internet lied, you egt rgb to. what si the difference betweem rgb and components anyway? is it that rgb has sync signals and components dosent ?
With RGB you have the three colors sent separately and some sort of sync signal, it can be RGBHV or RGsB or RGBs, where RGBHV is RGB plus horizontal and vertical syncs, RGsB where green has the sync info and RGBs where s is a composite sync.
With component, you have a luma channel with sync, the green cable, and two difference channels, red and blue. Some arithmetic and blanking circuits are required to be able to get RGB from component and you need to separate the sync from the luma line, which is what a transcoder does. If you connect a progressive component signal to an RGB input on a monitor that supports sync-on-green, you'll get an image, but it will be all green and black with some slightly noticeable, very, very low levels of blue and red.