Math formulas needed.
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bicostp
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Math formulas needed.
I'm going to code a calculator program in QuickBasic, and I want to include sections for geometry, algebra (stupid quadratic formula
) and electronics. Could you give me a hand by posting the formulas for voltage, amperage, current, etc...? I'll post the app on my site when I'm done.
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http://en.wikipedia.org/wiki/List_of_equations
http://en.wikipedia.org/wiki/List_of_eq ... _mechanics
a = acceleration (m/s²)
g = gravitational constant (m/s²)
F = force (N = kg m/s²)
Ek = kinetic energy (J = kg m²/s²)
Ep = potential energy (J = kg m²/s²)
m = mass (kg)
p = momentum (kg m/s)
s = position (m)
R = radius (m)
t = time (s)
v = velocity (m/s)
v0 = velocity at time t=0
W = work (J = kg m²/s²)
τ = torque (J = N m) (torque is work in a rotational sense)
s(t) = position at time t
s0 = position at time t=0
runit = unit vector pointing from the origin in polar coordinates
θunit = unit vector pointing in the direction of increasing values of theta in polor coordinates
http://en.wikipedia.org/wiki/List_of_eq ... _mechanics
a = acceleration (m/s²)
g = gravitational constant (m/s²)
F = force (N = kg m/s²)
Ek = kinetic energy (J = kg m²/s²)
Ep = potential energy (J = kg m²/s²)
m = mass (kg)
p = momentum (kg m/s)
s = position (m)
R = radius (m)
t = time (s)
v = velocity (m/s)
v0 = velocity at time t=0
W = work (J = kg m²/s²)
τ = torque (J = N m) (torque is work in a rotational sense)
s(t) = position at time t
s0 = position at time t=0
runit = unit vector pointing from the origin in polar coordinates
θunit = unit vector pointing in the direction of increasing values of theta in polor coordinates
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Black Six
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Re: Math formulas needed.
-b±√(b^2-4*a*c)bicostp wrote:(stupid quadratic formula)
2*a
You will never, ever forget that.
"It's not that life's so short, it's just that you're dead for so long." -Anonymous
Threads Closerized: Lost Track, Whoops
Threads Closerized: Lost Track, Whoops
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bicostp
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But it still sucks. 
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There are much worse equations than the quadratic.
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bicostp
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Oh, crap... 
It's not that I find it hard, but it's tedious to do over and over again. That's why I wrote a QB program to calculate ax(squared) + bx + c. Just give it the values and it gives you the answer to the equation.
It's not that I find it hard, but it's tedious to do over and over again. That's why I wrote a QB program to calculate ax(squared) + bx + c. Just give it the values and it gives you the answer to the equation.
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Yeah i wrote a program on my TI-84 to solve it.
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Close enough, who cares these days?
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Quartic.
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SpongeBuell
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the best way to remember the quadratic formula is to sing it
To the tune of "Pop goes the weasel"
x equals negative b
plus and minus the square root
of b squared minus 4ac
all over 2a
altogether now!
To the tune of "Pop goes the weasel"
x equals negative b
plus and minus the square root
of b squared minus 4ac
all over 2a
altogether now!
Life of Brian wrote:I'll be honest with you - I would have never guessed that.RYW wrote:RYW:
Rare
Yellow
Weasel