My thoughts on the FC Mobile 2

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HercTNT
Posts: 34
Joined: Thu May 07, 2009 4:48 pm

My thoughts on the FC Mobile 2

Post by HercTNT »

First of all, I'm aware that thier are plenty of FC Mobile reviews floating around. However they all seem to conflict in one way or another about compatibility and quality. I thought i would share my own expirience with the FC Mobile 2 for those who want to compare notes or have questions. Two of the major concerns people seem to have is if the FCM2 will play MMC5 games such as castlevania 3 and if they will play pal games. I can tell you that Castlevania 3 works flawless on my FCM2 as does my only pal game Parodius. In fact out of my 130 games only DR Choas does not work, why i dont know. I'm not aware of anything that would keep it from working other than the cart may have died as unlikely as that may be. Other than strong compatibility, build quality seems to be very good. I'm not overly happy about the small screen, but its crystal clear and text is easy to read. Controls are solid although abit stiff. That will most likely get better with use. Strangely in final fantasy 2 (repo cart) sound will drop out for about a second on random occasion. This is the only game i have noticed this on and would like to know if anyone else has had the same problem. I have also noticed that in Legend of Zelda some areas have greater than normal slowdown. It could just be in my head, but i have played through zelda many times and the FCM2 seems to struggle in zelda when things get very busy on the screen. Oddly enough Kirby's adventure and parodius, both known for thier slowdown seemed to suffer less. Feel free to jump in and share your thoughts on these issues.
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