I recently bought an old Apple IIc from Triton, and now I'm using it to write a text-based game inspired by Left 4 Dead. I don't aim to copy the game, it just made me think "Hmm, a text-based Zombie game would be pretty friggin sweet."
So here's where you guys come in, I need ideas on how to make this interesting. If I'm going to try and make this game worth playing, I'm going to need creative GENIUS!
So far I've got a couple primary ideas:
-The main object is to survive/escape and to find food
-You start off in the sewers, 16 rooms/passageways are planned (so far)
-Eventually you make your way up to the streets
-You can't get out of the sewers and onto the streets without an elaborate collection of items that must be cobbled together to form some sort of awesome escape device (ideas?)
-Somewhere in the game, there will be a Rick Astley zombie...
As far coding goes, it will be written entirely in Applesoft BASIC, which for those unaware, is almost identical to standard BASIC, just with a couple added features. With that in mind, keep your ideas within the realm of "possible to code in BASIC." This isn't about convenience, it's about nostalgia!
One last question, for those who are well-versed in BASIC:
Is there any way to establish a universal "If...then" statement (or similar)? I have an inventory system set up in an array, and I'm using a GOSUB statement to print out a list anytime the user says "inventory." As of right now, I'm just putting this after every input (which is obviously somewhat tedious...):
Code: Select all
10 INPUT "WHAT DO YOU WANT TO DO? ";D1$
20 IF D1$="INVENTORY" THEN GOSUB 5000P.S. If this games turns out to be interesting enough, I'm going to buy a serial adapter to transfer the game to a modern disk image so that it's playable on Apple II emulators!







