NES / NOAC boardsize

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b_w_johan
Posts: 72
Joined: Mon Dec 08, 2008 12:43 pm

NES / NOAC boardsize

Post by b_w_johan »

Hey, i think a post like this would be usefull unfortunately i can't really tell much about it.

the idea would be:

NES - L x W x H in inches - L x W x H in centimeters
NOAC .. - L x W x H - Lx W x H


if you have info about the sizes and energie i'll update the startpost...
(just found part of the first noac.)

--NES-PAL--
NES - ?? x ?? x ?? - 16.3 x 22.5 x 4.57 (without desoldering anything)
NES - ?? x ?? x ?? - 12 x 19.6 x 1.5 (just the mainplate with everything(tvpart/expansionslot/nescardslot) disconnected)

MODEL NO : NESE-001
RATING : AC9V 50Hz 1.3A
--

--NOAC YOBO--
NOAC YOBO - 4.5" x 2" x ??" - ??cm x ??cm x ??cm
NOAC YOBO - 5.4 x 1.6 x 5.2 inches ; 1 pound
any idea's wicone is more accurate? found 2 posts different sizes its a bit confusing now...
--

list of NOAC(images and small info) http://ultimateconsoledatabase.com/famiclones.htm
Last edited by b_w_johan on Wed Dec 10, 2008 1:12 pm, edited 4 times in total.
b_w_johan
Posts: 72
Joined: Mon Dec 08, 2008 12:43 pm

Post by b_w_johan »

in case you think what the hell is he talking about...

i'm working on a NES portable, and i'd like to figure out what board would fit best to my design idea.. and i think others might come across this same thought about what sizes those things are.

also, any idea if there is a difference in PAL and NTSC versions of the NES and clones??
Ben Cebhrem
Posts: 302
Joined: Thu Jul 05, 2007 12:00 am

Post by Ben Cebhrem »

As far as differences in PAL and NTSC versions of the original NES, there is one, and maybe another. The NTSC NES runs at a slightly higher speed, whereas the PAL NES runs at a slightly slower speed. The PPUs may also be different internally, so as to develop the PAL and NTSC video signals (which are more different than simply the FPS alone).

I couldn't tell you much more about the differences until I get a PAL NES however. :( I'd really like to learn what every single difference is, including the layout, etc., but it'll have to wait a bit longer yet.
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