Portable-Palooza (voting thread opened!)

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bacteria
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Post by bacteria »

Skyone - just had system working perfectly for 25 minutes, then one of the batteries lost all its charge and the other one was fine. I think this may have been when I soldered a couple of wires with the batteries in place just before testing the system (I had the diodes in the wrong way around :roll: ). Anyway, a couple of seconds in the charger and all ok again. No other reason I can think of for this, the batteries are in series after all; although of course the positive wire I soldered to would probably have only shorted one cell, thinking about it :roll:

In regards to warmth - couldn't feel any heat from them after over 20 mins running (although the diodes are protected with a layer of insulating tape and shrink tubing. No problems.

Testing system again, with a different (fresh) set of cells. 12 mins so far and going fine. Will let you know how everything goes.


Completely accept my electronics knowledge is basic and not up to many on this forum; I tend to experiment and test theories out. If one method fails, I try something else.

Here's the thing - wired up the traces from a GB cart and connected my wire from one end of the GB cart to the other (to turn system on automatically when cart is inserted), using the diodes:

* PSone screen is running perfectly.
* Plug'n'play is powered (red light is on).
* Plug'n'play is running perfectly on the PSone screen.
* Keeping check on diodes (they are enclosed in shrink tubing and in place by electrical tape) - can't feel any heat.

System is working perfectly, although I must have a dodgy wire somewhere as i'm not getting any audio at the moment (controls and d-pad work great though).

Can't turn system over to take pics at this stage as it is in bits, but take my word for the fact the demo screens on 1942, Ghosts and Goblins and Commando are going round in a loop at the moment!

I will keep the system on until it dies, then I know how long the batteries last for - I can then see why the audio isn't working ok (sure it is an easy fix).

My methods are unconventional, I know, but hey, if it works, that is what matters!! :D

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Obviously the plug'n'play will be made into a small (ish) cart, this is just a test run. The excess cart slot on the plug'n'play isn't needed (apparently also gives you MegaMan as a fourth game if you have a cart to go into it, which I don't. That cart will be removed, some of the grounding removed, maybe relocate some of the capacitors, etc.


When this test is finished, I will rig up a couple more plug'n'plays before I take my work as "successful".

Update - over the 25 mins from attempt one with the shorted battery; going strong....

Two more pics - supporting system on a couple of SNES cart boxes so I can see under the system to check the screen is fine, without moving the system - the pic of the screen is bad, always is when you take a pic from a large angle (the screen is best looking squarer on, this is just to prove the system works for any unbelievers out there!):

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Last edited by bacteria on Thu Aug 21, 2008 5:28 am, edited 1 time in total.
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Skyone
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Post by Skyone »

I like your post edit manipulation, bacteria. :lol:

Keep us updated, in any case, and keep up the work.
bacteria
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Post by bacteria »

Got just over 50 minutes, then system died, one battery still had about 3.78v in it and the other one zero.

Anyone know what could cause this?? Twice is not a coincidence. Why would one battery go zero and the other not? They are connected in series after all?

Removed the diodes altogether, tried powering the plug'n'play from the 5v on the PSone screen, got half a black screen and half a white one. Looks like it can't handle it!

BTW - when the diodes were removed, they were getting warm after the last run.

Decided to say "oh blow it" and connected the plug'n'play to the same voltage as the PSone screen is getting from the batteries (I have spares after all!) - pleased to report it is running fine! I am just over 20 minutes into test with this at the moment, and using the higher rated 2000 mAh cells presently as this gives me maximum test time. Just did a check on the voltage, getting 7.69v now the batteries are under load. This voltage should be fine with the plug'n'plays, I was just getting concerned about getting over 8v, but that isn't an issue as it turns out.

Hopefully all will go fine now the diodes are out of the picture...


UPDATE - HELP PLEASE!

Got same result :x 50 mins and the system turned off, one battery fine, the other (the opposite battery this time) zero. This is most annoying.

Anyone know why this happens? Clearly wasn't the diodes being the problem as I don't have them connected anymore. Why can a Li-ion just die that fast - like immediately after 50 mins use?

I only have two choices remaining: set up two sets of these cells in parallel to keep the same voltage but double the amps to about 3.6 amps; or alternatively make the system run off 5 x alkaline AA's; non rechargeables (NiMH suck as they lose voltage too fast even when not used).

I think, to see what happens, I will try out 5 x alkalines and see how long everything lasts (as the Li-ions are currently on charge). It may be that I stick to them, depends on results.

Comments appreciated!!
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Rekarp
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Post by Rekarp »

whats the overall current draw at what voltage?


*Also using diodes as a voltage drop is ok if you are running off a wall adaptor (if you use the same one that is) but a huge no no in terms of efficiency for battery life.
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bacteria
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Post by bacteria »

Rekarp - Unmodded PSone screen + plug'n'play, so probably about 1.1 amps or thereabouts at a guess?

Tried the AA's, started 8v, ended up about 6.7v after about 20 mins, and the cells were a little warm. I guess this means I need more amps from the batteries, so looks like I will have to connect the Li-ions together and see what happens then.

Not using diodes anymore. The plug'n'plays seem happy enough at the same voltage as the PSone needs.
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Rekarp
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Post by Rekarp »

1100mA for 5/6 of an hour would mean your batteries are rated for around 916mAh so round that up to 1000mAh for voltage drop...
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bacteria
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Post by bacteria »

Chinese batteries!

Stacked two sets of cells in parallel now. Recharging them, will test tomorrow and see what happens.
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palmertech
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Post by palmertech »

Ba ha ha. Told you so. :wink:

Are you using a protection circuit? AFAIK, the DS Lite battery is only a cell, the protection circuit is built into the DS.

In the future, I would highly recomend using PSP batteries. Do NOT get the slim ones, or the ones that claim stuff like "3600mah!". Do not get the ones that look like clones of official batteries, they are usually cheap junk made to fool people.

What you want are some 3rd party batteries that claim 1800mah, and do not look anything like the official one. These almost always have the advertised capacity. For my next project, I am using 4 psp cells for 7.2v at 3200mah.
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bacteria
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Post by bacteria »

palmertech wrote:Ba ha ha. Told you so. :wink:

Are you using a protection circuit? AFAIK, the DS Lite battery is only a cell, the protection circuit is built into the DS.
The NDS Lite batteries have protection - I quote "Li-ion battery with high-integrated technology chip, safety and over-current protection". Don't try to be smug (especially as you are incorrect), at least I am sharing my woes, all projects have them.
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palmertech
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Post by palmertech »

Is that from the website that sold them to you? Keep in mind they also said they were 2000mah. :wink: Or they could just be talking about the specs of the DS in general. You are probably right though, it seems logical.

PSP batteries do have a protection circuit, but it is also part of the battery ID circuit. It is also pretty big, much better to just buy a $3 protection circuit for them.
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bioniclebert
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Post by bioniclebert »

Have you ruled out a bad cell? Maybe try making a simple circuit and seeing side by side how each battery compares. Strange that the cell would lose its charge so quickly.
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Skyone
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Post by Skyone »

The DS Lite has a 1000mAh battery, stock. I hate to be smug as well, but you bought Chinese batteries (most likely from DealExtreme). Do you really think cheap marketing is able to squeeze almost two times the juice in the same-sized casing? No. Probably less.

In fact, you should just use one battery, and use it on some application and test run-time. I bet the capacity is no more than 800mAh. :P
Life of Brian
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Post by Life of Brian »

It's done! It's finally done! Every idea I wanted to try out works perfectly!

So, when can I upload pictures? :D
dragonhead wrote:sweet. ive spent a third of my life on benheck!
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Bibin
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Post by Bibin »

I portablized a GameBoy Original :P In reality, I gave it a paintjob and a backlight. Too bad that doesn't count.
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Skyone
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Post by Skyone »

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