Why the hell am I getting disc read problems?

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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Jongamer
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Why the hell am I getting disc read problems?

Post by Jongamer »

FROM 1 disc that is in near perfect condition, I mean, my Sonic Adventure is scratched to hell and that works fine.

But Resident Evil Code Veronica, the only way I can play it is if I boot the 2nd disc, and then insert the 1st, but then there are all sorts of Disc read problems (#1:No voices in the horrible voice acting, or it will only have bits of the voices like "hi my name is.................................."

And now it just froze on me, the disc is in near mint condition, what the hell is wrong?
Gump-in-space
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Post by Gump-in-space »

Even if the disk is perfect condition it could still be faulty. I know Sega recalled a batch of GD-ROMS early on in the game. Did the disk work at one point?
Gamelver wrote:aw, I thought they were gonna be Gameboys inside the bricks :P.
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Post by HotDog-Cart »

You should get some games from the "internet" ;)
Get a "special copy" of Code Veronica from "Internet", and see if that works.
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Jongamer
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Post by Jongamer »

Gump-in-space wrote:Even if the disk is perfect condition it could still be faulty. I know Sega recalled a batch of GD-ROMS early on in the game. Did the disk work at one point?
The game works after I use Disc 2 to boot it, and like I said Voice acting cuts in and out, and randomly crashes during loading of rooms (Walking through a door) But its only crash like twice in about 2 and a half hours of gameplay, at least its playable, but not to where you can REALLY enjoy the game.

Yeah I will try looking for a "Special copy* online, but are GD-roms hold more space than a normal CD-rom? If so RE for the DC is 2 discs so I am pretty sure they used up all the info on disc 1.
Gump-in-space
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Post by Gump-in-space »

Yeah the CD/GD-ROM thing could be a problem if that file is bigger than the CD's capacity. But I know about the faulty disk problem because I hane a mint condition Sonic Adventure with buggy voice acting. The only way to play it is to use Japanese voices.
Gamelver wrote:aw, I thought they were gonna be Gameboys inside the bricks :P.
Jongamer
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Post by Jongamer »

Gump-in-space wrote:Yeah the CD/GD-ROM thing could be a problem if that file is bigger than the CD's capacity. But I know about the faulty disk problem because I hane a mint condition Sonic Adventure with buggy voice acting. The only way to play it is to use Japanese voices.
I will try that, Im not sure if there is an option like that for RE:CV but I will check.

Why is it the English language that always seems to get screwed over on things?

oh well who cares lol.
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Post by Gump-in-space »

Because the Japanese developers take their time to make games, then get in a huge hurry to translate. The english is thrown onto the disk as sloppely as sause on BBQ ribs. So for early releases of games there are some serrious bugs in the programming.
Gamelver wrote:aw, I thought they were gonna be Gameboys inside the bricks :P.
Jongamer
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Post by Jongamer »

Gump-in-space wrote:Because the Japanese developers take their time to make games, then get in a huge hurry to translate. The english is thrown onto the disk as sloppely as sause on BBQ ribs. So for early releases of games there are some serrious bugs in the programming.
So THAT explains it :lol:
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Post by dudex77 »

in a special copy the only difference is they downsample audio and video or take out the japanese voice acting or a music track or two
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