I have a fisrt generation SNES (separate APU unit
Number one, I know these units are too bulky to justify a portable. That was not my intentions with this unit.
Number two, I have done some research on the net, and I ain't just looking for basic schematics.
I do a lot of electrical work with binary logic and video signals. Does anybody know how everything in the SNES works together? I have many ideas of how to work with the SNES, but wish there was better documentation on it.
So here are a few of the questions I was hoping someone could help answer:
1) Does the SNES first output digital data for video signals, then convert to composite via a DAC? Or does the CPU (or PPU-1 and PPU-2, depending on the function order) output a flat analog signal straight from the CPU?
2) How exactly does the SNES APU work? If it is based on MIDI-formatted data, would it then not be difficult to write a sequencer with a PIC or equivilent?
3) If the SNES cartridge pins act as a large BUS, cannot you build a simple gameshark by preventing access to certain memory locations? Kinda like using the lockout chip method?
- Basically this idea involves a series of logic gates, or you could write an app for a PIC that controls the data to be written into onboard RAM)
These are only a few of my ideas. Other than those, do any of you have any ideas how to screw with the snes?

