Zelda WIP Log (Visual Basic)
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illustriouschin
- Posts: 119
- Joined: Fri Feb 09, 2007 12:42 am
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Kurt_
- Portablizer
- Posts: 5748
- Joined: Thu Nov 24, 2005 10:32 am
- Steam ID: kurbert
- Location: Ontario, Canada
- Contact:
I remember back in grade 10 the teacher (who I strongly believe has a superiority complex) told us for the ISU we were going to make a game. And I made javanoid and it was awesome, then he said we had to make who wants to be a millionaire.
Anyways, that teacher is really really mean and makes kids hit each other when they do something stupid. Hard. Or they have to do it again.
He was also canned from IBM. What a n00b.
Anyways, that teacher is really really mean and makes kids hit each other when they do something stupid. Hard. Or they have to do it again.
He was also canned from IBM. What a n00b.
Hey, sup?
I have a backup of the final I had for VB class. It's a software emulation of an old flipper toy/game. The thing does require basic knowledge as the flipper changes every time a marble goes through, not terribly easy when there are 8 flippers you have to keep in mind.
If you want it I'll send it to you. It's a quick and not very impressive game but it's something that will get the job done.
If you want it I'll send it to you. It's a quick and not very impressive game but it's something that will get the job done.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too
I am a geek.
UPDATE:
Ok, i was working on this harder, fixing bugs, etc. In the next demo you will be able to reach Clocktown (And you will be a deku) Lately it's been so hard finding sprites, and music, but I have found all I need for a while.
Still need a Save/Load System....but oh well. You can't save in Zelda Majora's Mask until you have your sword anyway
Ok, i was working on this harder, fixing bugs, etc. In the next demo you will be able to reach Clocktown (And you will be a deku) Lately it's been so hard finding sprites, and music, but I have found all I need for a while.
Still need a Save/Load System....but oh well. You can't save in Zelda Majora's Mask until you have your sword anyway
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Kurt_
- Portablizer
- Posts: 5748
- Joined: Thu Nov 24, 2005 10:32 am
- Steam ID: kurbert
- Location: Ontario, Canada
- Contact:
The moon falling kinda does suck.
Just a suggestion. Don't use timers for time-specific things.
On a faster computer, the text will go too fast to read. On a slower one it'll go very very slowly.
It's fine on this computer (512 RAM, 2 GHZ).
There is a way to use the computer's clock as a timer, so you can get second-specific timing done.
Just a suggestion. Don't use timers for time-specific things.
On a faster computer, the text will go too fast to read. On a slower one it'll go very very slowly.
It's fine on this computer (512 RAM, 2 GHZ).
There is a way to use the computer's clock as a timer, so you can get second-specific timing done.
Hey, sup?
Ok, i finally fixed the bug where you get stuck to objects for no reason, and you can now Save/Load (But don't expect much, it's just basic)
But, I now have a new more annoying bug. Sometimes, a form will just randomly appear for some reason. Usually every first 5 seconds of form switching. Can i please ask, why?
Can anyone help me? If so, I'll PM you with a link to the source code and you can check it out and see whats going on.
Other than that, I mapped All of ClockTown, except for the insides mostly, and the Mask Salesman doesn't say anything and he isn't transparent. I want to fix most of the bugs and get the main code done before i go crazy on mapping and quest making.
Anyways, that's about it
But, I now have a new more annoying bug. Sometimes, a form will just randomly appear for some reason. Usually every first 5 seconds of form switching. Can i please ask, why?
Can anyone help me? If so, I'll PM you with a link to the source code and you can check it out and see whats going on.
Other than that, I mapped All of ClockTown, except for the insides mostly, and the Mask Salesman doesn't say anything and he isn't transparent. I want to fix most of the bugs and get the main code done before i go crazy on mapping and quest making.
Anyways, that's about it