Solder Strike DS (working title)

Want to just shoot the breeze? Forum 42 is the place!

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siegeshot
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Post by siegeshot »

If there was a way to DS homebrew, I would learn it NP. I wish they'd put out an engine...

Another part of the game could be like, bad voltages coming down the line, and you have to kill those some how, by routing them into a terminator or something, I don't know. There are so many minigames I could think of for this, I could go on forever. Like one where they get dumped down from the top, like that Price is Right game, or one where you have to match the bad ones some how like Dr. Mario. Oh man. :D

I don't know the Grand Theft Portable reference. I couldn't find the original topic about that where I remember seeing it. :(
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Felino
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Post by Felino »

siegeshot wrote:Another part of the game could be like, bad voltages coming down the line, and you have to kill those some how, by routing them into a terminator or something, I don't know.
Hmm.. bad voltages ey? What makes any voltage bad?

Also, a terminater. Just cut the line!

EDIT: My old electronics clases. Involved seing how much current you could put through a device before it blew up... :wink:

Imagine a LED at 10A... good times. Many loves were lost.
Charlie wrote:I always wanted to try wall flips, but I'm too attached to my neck.
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siegeshot
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Post by siegeshot »

Voltage is bad when it is the red kind with the sharp teeth and pointy horns and tries to eat the happy blue voltages that're just trying to power the poor n64 motherboard.....? :( /sniff
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Skyone
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Post by Skyone »

benheck wrote:Is this just going to be the next Grand Theft Portable?
Hell, I'd develop for this, but it'd be nice to make an official team.
siegeshot
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Post by siegeshot »

Yea, I'm so there. Just need to learn whatever it is to pull this off. :)
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Gamerdude
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Post by Gamerdude »

SpongeBuell wrote:
benheck wrote:Glad you all like the idea BUT...

The title I had in mind was "Circuit Breaker" and I believe the gag was the circuit are still running but somehow you have super-fast speed (kind of like an episode of the old Star Trek where Kirk gets adubted by aliens that move so fast people can't see them) thus you have to fix things BEFORE electrical currents get to them, ie, you "see" the electricity running in the lines.

-Ben
Interesting idea, but doesn't electricity technically move instantly? I could be dead wrong, but I thought I remember my electronics teacher mentioning that.
Yes electricty moves instantly or close enough but in a game anything is possible.Thats what makes them fun.But if you must have realism that means that to play the realistic version of the game your fingers would have to move fast enough to break the sound barrier.
Last edited by Gamerdude on Thu Mar 01, 2007 6:32 pm, edited 2 times in total.
vskid
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Post by vskid »

You're quoting yourself. :roll: EDIT: Fixed
And his question has been answered several times, too.
Last edited by vskid on Thu Mar 01, 2007 6:40 pm, edited 1 time in total.
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Gamerdude
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Post by Gamerdude »

Felino wrote:
siegeshot wrote:Another part of the game could be like, bad voltages coming down the line, and you have to kill those some how, by routing them into a terminator or something, I don't know.
Hmm.. bad voltages ey? What makes any voltage bad?

Also, a terminater. Just cut the line!

EDIT: My old electronics clases. Involved seing how much current you could put through a device before it blew up... :wink:

Imagine a LED at 10A... good times. Many loves were lost.
I wish I could of did that. Everyone wants to blow up stuff when they get mad at it. A good example is when I get mad at a circuit board because the solder points are tiny or something breaks as soon as I get a device fully reassembled.
dshacker
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Post by dshacker »

well there is a devloping system for ds homebrew, how do you think people make their games, it's all cpp, so go to this site to get the devkitpro package - free www.devkitpro.org and google.com ds homebrew
siegeshot
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Post by siegeshot »

Thanks DSH, I'm going to check that out this weekend. :D
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