Disabling super mario rpg's internal lockout chip. Let's....
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Disabling super mario rpg's internal lockout chip. Let's....
....figure this out. Ok you prob know that super mario rpg won't work without an intact lockout chip. I've heard the lockout chip is built in the sa-1 chip. Now I have a theory on disabling it. (and I need somebody with the game and a snes with disabled lockout to try it) Ok cut the traces (of the cic) to the connector pins. Now solder wires onto the side that leads to the chips. Now we have to connect them in a fashion so that the cic wil "talk" to itself.
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extremesonic
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atari2600a
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Wouldn't it end up talking to itself on the same hertz? I think it would send instructions to itself 1 cycle early.
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