Check out this addictive little strategy game

Want to just shoot the breeze? Forum 42 is the place!

Moderator: Moderators

Turbo Tax 1.0
Portablizer Extraordinaire
Posts: 4773
Joined: Wed Mar 30, 2005 6:19 pm
Location: Delaware, no sales tax
Contact:

Post by Turbo Tax 1.0 »

i gor 64 using a water tower and two of the 3000$ ones upgraded once3 each. if you could upgrade one of those twice it would do some nasty damage

i think it said 90900
when life gives you lemons make flux
Image
snesp mk4
usbcd36
Posts: 1293
Joined: Sun May 15, 2005 5:04 pm
Location: Inside Samus's arm cannon [gulp]___ Gender: Male

Post by usbcd36 »

Image

80 is now my best score. Rapid fire worked in all directions. It seems that I should've doubled towers in different spots, as the two by the second turn didn't help much.
Klefmung
Senior Member
Posts: 1517
Joined: Fri Aug 05, 2005 12:23 am
Location: Crystal palace
Contact:

Post by Klefmung »

Image
gannon wrote:hmm... *ponders about power abuse* :P
benheck wrote:Wow, guess I should have searched my own forums! Oh wait, I don't have to since the rules don't apply to me ;)
Extreme_Jesus
Posts: 1293
Joined: Sat Oct 01, 2005 12:04 pm
Location: Old Hampshire, none of that New hampshire stuff....

Post by Extreme_Jesus »

extremesonic wrote:I nailed 82(I'll put the screen up later). It was using a fully upgraded tree turrets. The rapid works fine for me in all 90 degree intervals.

Has anyone has a turret dissappear when the build another one? It doesn't seem to be a limit, as i built 3 more after 1 dissappered and none of the others did, and its also happened when I've had like 2 cannons. I'm guessing its just a glitch, but it can be really annoying when a maxed out cannon dissappears.
ive had that happen too

also theres another typo of the green towers, the 640 upgrade says it goes to 1215 but it only goes to 1000something, if the green ones upgraded to what they said they would i bet we could get a few more rounds in
Turbo Tax 1.0
Portablizer Extraordinaire
Posts: 4773
Joined: Wed Mar 30, 2005 6:19 pm
Location: Delaware, no sales tax
Contact:

Post by Turbo Tax 1.0 »

got 74
when life gives you lemons make flux
Image
snesp mk4
Extreme_Jesus
Posts: 1293
Joined: Sat Oct 01, 2005 12:04 pm
Location: Old Hampshire, none of that New hampshire stuff....

Post by Extreme_Jesus »

I Noticed something about the green towers

Nonne of the upgrades are acctually as much as it says, in fact the only upgrade that takes it as high as it says is the finial leap to 9000

seems like what was a minor typo is quite a big one
hcmtnbiker
Posts: 47
Joined: Tue Nov 21, 2006 9:13 pm

Post by hcmtnbiker »

First and only score of 70.
vskid
Senior Member
Posts: 6314
Joined: Fri Mar 25, 2005 8:25 am
Steam ID: vskid3

Post by vskid »

What has seemed to be the best strategy for everybody, few powerful towers, or many weaker towers?
Image
Extreme_Jesus
Posts: 1293
Joined: Sat Oct 01, 2005 12:04 pm
Location: Old Hampshire, none of that New hampshire stuff....

Post by Extreme_Jesus »

ive tried lots of towers and a few big towers and it seems to be fairly even

however 8-12 towers is a good number, as i said earlier you just dont get a chance to upgrade them enough so you waste money that would be better spent elesewhere
teraflop122
Posts: 1212
Joined: Sat May 21, 2005 9:06 pm

Post by teraflop122 »

I've had towers dissapear. It happens when you build a tower closeby and near one of the corners of another tower (upper right, I think). Once you see why it happens, it is easy to avoid. You can also place all of your towers ahead of time so you don't accidentally delete a powerful tower later on.

The rapid-fire works in all 90 degree intervals for me.

Lots of weak towers don't cut it towards the end. The towers are useless if they aren't fully upgraded when you hit mid 70's. I usually double up the towers at each intersection, but even two fully upgraded Nature towers firing head-on simply don't have enough stopping power. On the longest stretches I usually use ice towers because their range makes up for their lower firepower. Even three fully upgraded ice towers on the second of the longest tracks (two at end and one firing from behind) can only take out one or two monsters before the beasts get around the corner and the towers lose effectiveness.
NiN^_^NiN
Posts: 494
Joined: Fri May 07, 2004 3:54 am
Location: Australia
Contact:

Post by NiN^_^NiN »

Some interesting figures

first shot ever takes 4 hits to kill a guy with 1 tower at 5 damage and each wave this is to multiply it by 1.25

Funny enough Storm isn't 20 its 40 damage but isn't upgradeable

Nature is 5 not 3 like it says

Water is 5 like it says

Fire is 4 not 5 like it says

Max damage when fully upgraded is:

Fire 7021
Nature 9000
Water 7335

I think the author got 90 before he changed it he slowed down the flower speed and made a distance gauge so im sure he did it before this was upgraded.

There seems to be a bug with the $3000 cannon is the most powerful at 9090 damage but u can't get more than 2 upgrades before you die

The funny thing is the cannon when you first get it only takes $2000 not $3000 but u need 3000 in the bank before u can buy
usbcd36
Posts: 1293
Joined: Sun May 15, 2005 5:04 pm
Location: Inside Samus's arm cannon [gulp]___ Gender: Male

Post by usbcd36 »

Extreme_Jesus wrote:
extremesonic wrote:I nailed 82(I'll put the screen up later). It was using a fully upgraded tree turrets. The rapid works fine for me in all 90 degree intervals.

Has anyone has a turret dissappear when the build another one? It doesn't seem to be a limit, as i built 3 more after 1 dissappered and none of the others did, and its also happened when I've had like 2 cannons. I'm guessing its just a glitch, but it can be really annoying when a maxed out cannon dissappears.
ive had that happen too
As have I…

I usually restart when that happens, because when I do, it normally takes out something that I've spent a lot on and will die otherwise.
Nicholai
Posts: 509
Joined: Sun Nov 13, 2005 4:28 pm

Post by Nicholai »

teraflop122 wrote:Highest Score with ONE Tower:

Image
Mine:
Image
teraflop122
Posts: 1212
Joined: Sat May 21, 2005 9:06 pm

Post by teraflop122 »

Oh, BURN!!! :P
Post Reply