SNES:
Units sold:
20 million (US) 49 million (Worldwide)
CPU:
16-bit 65c816 Ricoh 5A22 3.58 MHz
Genesis:
Units sold:
35 million
CPU:
16-bit Motorola 68000
Choose wisely!Wikipedia wrote:The Sega vs. Nintendo "console war"
Mario riding on Yoshi in Super Mario World for the SNES
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Mario riding on Yoshi in Super Mario World for the SNES
Sega and Nintendo pushed hard for advantages in the marketplace. The Sega mascot Sonic the Hedgehog was swiftly marketed as the "cooler" alternative to Nintendo's Mario. Sega coined a marketing term called "Blast Processing" that posed as a technical advantage for the Genesis. Sega advertising was very confrontational in this time, with slogans like "Genesis does what Nintendon't" and the "Sega scream".
Nintendo countered with franchise games such as the Mario series, The Legend of Zelda, Star Fox, Super Metroid, and later Donkey Kong Country, and many others for the Super NES and Game Boy. Sega released Sonic the Hedgehog 2 in 1992 amidst a huge marketing push (in the UK and US, it was released on "Sonic 2sday"), which became more popular than the first game. Less than a year later, Nintendo released enhanced remakes of the original NES Super Mario games on the Super NES titled Super Mario All-Stars.
Bonk's Adventure
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Bonk's Adventure
NEC pushed the TurboGrafx-16 using their mascot Bonk. This head-banging caveman was used in most of the TurboGrafx advertising from 1990-1994. The platform was well received initially especially in larger markets in the US. In smaller metropolitan areas, the TurboGrafx was difficult to find as NEC did not have as many store representatives or as focused in-store promotion as in the larger urban areas. The Japanese version of the TurboGrafx, the PC Engine, was quite successful in Japan through the popularity of its titles available on the at the time new CD-ROM format. NEC released a CD add-on in 1990 and by 1992 had released a combination TurboGrafx and CD-ROM system known as the TurboDuo.
Mortal Kombat was released on both the SNES and Genesis, but the Nintendo version featured censorship.
Mortal Kombat was released on both the SNES and Genesis, but the Nintendo version featured censorship
When the Mortal Kombat controversy hit the consoles, Nintendo decided to censor the game's gore, while Sega kept the content in the game, allowing players to access it via a special code. Nintendo has had a long-standing policy of censorship, but now Sega began to position itself as the more "mature" console, willing to give gamers the content Nintendo deemed "not family friendly". Sega's gamble paid off, and their version of Mortal Kombat was often given higher and more favorable reviews in the gaming press. As a result of this, Nintendo reconsidered its position, and when Mortal Kombat II was ported to the console, all of the violence was intact.
Many (particularly younger) gamers labeled themselves as either a Nintendo fan or a Sega fan, as though the two were mutually exclusive. Even single-format magazines got in on the rivalry, with attacks at each other's hardware and software fuelling the flames of fanboyism.
By 1994 the TurboGrafx-16 and its CD combination system the Turbo Duo were out of manufacture in North America, though a small amount of software continued to trickle out for the platform. NEC released the 32-bit PC-FX console the same year in Japan. Plans were underway for a US release of the PC-FX but an already flooded market of platforms including the far more powerful 3DO and Atari Jaguar systems caused TTI (who had taken over running the TurboGrafx platform) to halt their North American release plans.
Overall, the SNES came out the winner in the console war.
Even though Sega saw success in the 16-bit console war, this proved to be the beginning of the end for them with their attempts to usher in the new generation needlessly ahead of time, for they were performing well in the current one. The worst examples of this were the 32x and Mega CD add-ons for the Mega Drive, which were commercial failures. This, combined with Sega dropping virtually all support for the Mega Drive and its add-ons in favor of the upcoming Saturn upset loyal fans, and resulted in the Saturn getting off on the wrong foot.
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Worldwide sales standings:
Super Nintendo Entertainment System: 49.02 million
Sega Mega Drive/Sega Genesis: 30.75 million
TurboGrafx-16: 5 million
CTFan



