35mm Zapper Mod

Includes Atari 2600, Nintendo 8-bit, Sega Master System, MSX and more!

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MasamuneX
Posts: 62
Joined: Mon Nov 08, 2004 3:56 am

35mm Zapper Mod

Post by MasamuneX »

Hello everyone, I figured someone here may find my little mod slightly intriguing and entertaining. I'm officially naming it the"Say Cheese and Die Zapper Mod." I finished it last week and it was pretty simple only involving gutting most of the camera, a bit of soldering and some hot glue. I replaced the zapper trigger with a pc on/off button that is wired to send a constant flow of information and when it is broken the shot/snap is made. If you look close where the camera normally captures its image I placed the infrared led there. Basically you center your image through the focus and bam an innocent duck lie dead. I plan on adding a port so that the wire is detachable. Here is a few pics to showcase some of my jury rigged ingenuity. Enjoy!
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Last edited by MasamuneX on Tue Jul 11, 2006 9:39 am, edited 1 time in total.
arfink
Posts: 500
Joined: Wed Oct 19, 2005 8:12 pm
Location: Minnesota

Post by arfink »

That is sooo cool! It's like the scope mod I had always wanted to do on my zapper, but then I figured that having a scope on a gun with a cord only a few feet long would be kinda a waste... but that niftys, having the photosensor in the camera. BTW, did you use the gun that came with the NOAC or a real zapper? I have taken apart the zapper, and its photosensor seemed too 'deep' to fit into the camera that way.
Emulation isn't accurate. There is no substitute for real hardware!
MasamuneX
Posts: 62
Joined: Mon Nov 08, 2004 3:56 am

Post by MasamuneX »

I used the one that came with the NOAC. The PCB is literally as small if not smaller than two quarters lined horizontally against one another. I was thinking about making one that was inside a pair of glasses with a thumb trigger but unfortunately I didnt have any glasses lol.
TitaniumHamster
Posts: 174
Joined: Mon Feb 20, 2006 12:48 pm
Location: Chicago, Illinois

Post by TitaniumHamster »

Nice shot!

Just don't go mistake'n guns for cameras, ya hear?
" ! "
jedi knight
Posts: 644
Joined: Sun Jan 22, 2006 3:05 pm

Post by jedi knight »

Nice mod! One question how accurate is it?
Meh, I don't post much.
MasamuneX
Posts: 62
Joined: Mon Nov 08, 2004 3:56 am

Post by MasamuneX »

Wild Gun Man is very easy to play and has absolutely no learning curve. Duck Hunt on the other hand takes a little getting used to however it all to soon falls to the mighty 35mm. Clay Shooting is damn near unplayable and excruciating to play. I have yet to try any other games because my not so Super Joy has over 160 games with atleast 2-3 of them being the same exact game with a different spelling. Though I am unable to test any other games I feel confident that in most situations it can perform as well as a regular zapper. Also considering my camera was so cheap it didn't even have a cross hair begs to question just how much more accuracy can be gained. But in the end I think the most important factor is centering the infrared sensor.
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