SNES Game Genie question

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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CronoTriggerfan
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SNES Game Genie question

Post by CronoTriggerfan »

As some of you may already know, my PAL to NTSC mods are giving me a bit of trouble, and I think I'm going to explode if I can't play Terranigma soon! Anyways, I heard from dankicksass that the Game Genie can override the NTSC SNES lockout chip and allow Terranigma, a PAL game, to run on my American SNES. Is that true? I hope it is, because I just bought one off of ebay! Also, if this won't work, are there PAL to NTSC SNES converters? I know I saw one somewhere, but I can't find it now. Link?

Thanks,
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Mikeyman64
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Post by Mikeyman64 »

Read the discription on this one: http://www.lik-sang.com/info.php?produc ... f=froogle2
If you want it, just wait till it's available. I think you can order it and "get in line" so to speak.
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Matt. 5:27
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Post by CronoTriggerfan »

Ya, I was looking at that. But then I did some research, and it seems every site I go to says the Game Genie will get the job done. Even Wikipedia makes note of the SNES Game Genie's uncanny ability to override the SNES lockout chip.
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warmachine
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Post by warmachine »

The Game Genie can override the chip, but, for a more permanent solution, you can disable the lockout chip manually ([sic] permanently) by running pin four (4) of the lockout chip to a ground. The only problem, though, is that if you do this, you cannot play some games, such as Super Mario RPG - this is why the switch was invented, however. Also, unless you have a portable, or have gutted and rebuilt your system for some odd reason, you will need to clip off the tabs from inside the cart slot. This page will show you how to do that.

For graphical info regarding the lockout chip, check here.
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Post by Mikeyman64 »

I think that's the "mod that isn't going very well" chrono was refurring to.
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Matt. 5:27
warmachine
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Post by warmachine »

Ahhh.
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Post by Turbo Tax 1.0 »

warmachine wrote:The Game Genie can override the chip, but, for a more permanent solution, you can disable the lockout chip manually ([sic] permanently) by running pin four (4) of the lockout chip to a ground. The only problem, though, is that if you do this, you cannot play some games, such as Super Mario RPG - this is why the switch was invented, however. Also, unless you have a portable, or have gutted and rebuilt your system for some odd reason, you will need to clip off the tabs from inside the cart slot. This page will show you how to do that.

For graphical info regarding the lockout chip, check here.
yeah i did that mod for him but i dont think its working. did you try cleaning terranigma CTfan?
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CronoTriggerfan
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Post by CronoTriggerfan »

No, I'll try it. But when it's in NTSC form, it still gives the "THIS CART IS NOT DESIGNED FOR YOUR SUPER NINTENDO OR SUPER FAMICOM SYSTEM" warning, so I don't think it's dirty.

EDIT: Nope, still nothing.

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Mikeyman64
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Post by Mikeyman64 »

I guess you'll just have to, I know you hate it, do more research on google :? .
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Matt. 5:27
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Post by CronoTriggerfan »

Mikeyman64 wrote:I guess you'll just have to, I know you hate it, do more research on google :? .
Hate what?
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Post by Mikeyman64 »

Doing research. Nobody likes research. Maybe you do though :shock: .
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Matt. 5:27
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Post by CronoTriggerfan »

Eh, research is pretty stupid, but it pays of in the end, at least :D !

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