New book on Video Game consoles
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scherubino
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New book on Video Game consoles
Just got a new book on video game console hacking/design. It's called "The Black Art of Video Game Console Design". Where as Ben's book explains how to hack existing consoles, this one tells you how to make one from scratch and what all the parts do.
I'm only on the 2nd chapter but it is pretty awesome.
I'm only on the 2nd chapter but it is pretty awesome.
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scherubino
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I'd say it is kind of for a noob becasue the whole first part of the book is a lesson in electronics. All the parts of electronics: resistors, capacitors, transformers,etc... I'm still getting through that part - which is good because I need that backgoround. I've built portables from Ben's book in the past but never knew what all the parts did. This is filling in those blanks. So far so good.
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scherubino
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here's the link to amazon where they explain the book more. And give reviews:
http://www.amazon.com/gp/product/067232 ... e&n=283155
http://www.amazon.com/gp/product/067232 ... e&n=283155
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scherubino
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That would involve silcon chip design. Something far more advanced then basic electronics. I will say that you could redesign the SNES board to make it smaller, but enginer a chip, no I doubt anyone here has that kind of knowledge.Klefmung wrote:With this, people could theoretically engineer a SNOAC, don't ya think? I am so buying it!
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too
I am a geek.
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scherubino
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my goal basically out of this book is to make better portables. I see no real reason to reinvent the wheel, or in this case an Atari, NES, playstation, etc.. But just to KNOW HOW to do it would be great. I also want to expand my knowledge so I'm not limited to using the PSone or composite only screens. THis book goes over how to design video circuitry. That sounds pretty cool.
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marshallh
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Ah, yes, that would be Andre Lamothe, is it not? I have one of his excellent C programming books.
Once you understand what goes into designing a video game console, it isn't that hard to understand. You should take a look at Kevin Horton's FPGA Console of DOOOOOM, it's essentially a NOAC on steroids. You can either program FPGAs with VHDL/Verilog, or by manually designing logic gates yourself (I think Kevin opted for the latter.)
Also, IIRC Xilinx has the Spartan 3 start kit for under $200, great for anyone wanting to start out with FPGAs.
www.fpgas4fun.com has a section on how to generate an RGB signal from some VHDL code.
Once you understand what goes into designing a video game console, it isn't that hard to understand. You should take a look at Kevin Horton's FPGA Console of DOOOOOM, it's essentially a NOAC on steroids. You can either program FPGAs with VHDL/Verilog, or by manually designing logic gates yourself (I think Kevin opted for the latter.)
Also, IIRC Xilinx has the Spartan 3 start kit for under $200, great for anyone wanting to start out with FPGAs.
www.fpgas4fun.com has a section on how to generate an RGB signal from some VHDL code.
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gamefunatic
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Turbo Tax 1.0
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