the sdk documentation is a bit lacking. by that, I mean where is it? I suppose this will improve after launch but right now GBA is even a bit friendlier. A *LOT* friendlier.
and I'm not seeing any way to test that's not with gp2x hardware.
It seems to be all command line driven, but with no clear documentation--there's no clear list of what does what, or even basic arguements for the commands. No, the usual '/?' or '-help' doesn't get me anywhere past "invalid arguement." oh, I have a good idea what it's looking for and it seems to indicate that this is hardly a 'stand alone' development system. and it looks like I'll be buying a book.
GPX2 the good the bad and the ugly...Please HELP!
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Reaperman@home
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Triton
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ask around in the dev secion of the gp32x forum, they will help you out with whatever you need. including telling you where to find all the stuff you want,i for one am a total noob and cant code anything so i dont know
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What is the stuff coded in? C++?
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Triton
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mostly in C++ i think, also ARM assembler and some other languages i guess, there is a python/pygame intrepreter out and a lot of other cool stuff
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