I have worked at it quite a bit, rewriting the engine several times and once more for the N64.
Now, it seems a lot of the people who were standing behind GTP when it debuted are gone. The biggest hit was Lucretius who was going to write some semblance of a story but elected to step down soon after. Now he's left and there is little backing left.
My question is: how much do you want to see GTP completed, and how many of you have reasonable ideas for structuring this beast?
Grand Theft Portable started with a very large premise; traversing a huge city with much to do. The problem is the "huge city". Even with a tile-based approach (re-using common buildings and roads) it is still quite an undertaking to make a believable setting.
My one self-criticism is that I have no structure in the things I do. What does this mean? It means I need to have someone else (or at least help) lay the groundwork for how the game will play. Then, from there, they will need to work alongside me to design an engine that will let the player do what the game should let them.
I cannot continue without a plan of what to do next.
Here's what we can do:
- someone volunteers to lay a plan of HOW the game will play (within reason) and in reasonable detail
- the "big city" aspect of the game is removed and the game is reduced to a collection of small, if fun, minigames. (my favorite)
- I discontinue the project.
Personally, I'd rather opt for the mini-game approach and be done with it. I have several good ideas for minigames, and there's a much better chance that these would actually be completed, if you know what I mean
Give yourself a big spongecake if you read all that. Hopefully it didn't come off as a big rambling.
Marshall

SAY ALLO TO MY LITTLE FRIEND!!!i finally used google!!


