snesp ( im usin the orig snes) got sum questions

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dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

snesp ( im usin the orig snes) got sum questions

Post by dragonman101 »

hey i am making a snesp and opened my snes original got the mobo out and desoldered the "multi a/v out", power jack, on/off switch (then jumped it), reset, and took off the rf box. could sumone send diagrams on getting l/r audio and connectin stuff 2 the screen and battery. also i kno it runs on 10 volts. any idea how to hook it up??? thx
dragonman
LethalMeatball
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Location: Oregon

Post by LethalMeatball »

what monitor are you using?
dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

psone screen, also how do i get left and right audio, and a dc power jack pinout (positive ground and negative.)
thanks
dragonman
dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

also what is the *expansion bay* on the bottom??? can i desolder it for space? do i need it/?? thanks. this is my first project so im askin a lot of questions.
thx
dragonman
EvilnessNMyVeins
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Location: Medina, Ohio

Post by EvilnessNMyVeins »

http://doomportables.gptheatre.co.uk/im ... inouts.gif
for Nintendo Pinouts
http://benheck.com/phpBB/viewtopic.php?t=2278
This is for the screen

And the expansion Bay you can take off its not very fun though...
usbcd36
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Location: Inside Samus's arm cannon [gulp]___ Gender: Male

Post by usbcd36 »

You can find better AV pinouts here: http://www.doomportables.gptheatre.co.uk/video.php

That way, you can get RGB instead of crappy composite on the SNESp you're building. (It isn't actually any harder to get, it just requires 3 extra wires to connect the screen to the SNES).
dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

whats the difference between composite and rgb??? like is it better?? and is there an easier way without resistors??
Sparkfist
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Post by Sparkfist »

RGB is by far better then composite as you have a line for RED, GREEN, BLUE and sync, while composite has one line for all that. Its prefered that if you can get RGB out use it.

The use of the reisistors as far as I know is to better controll the signal strength and any spiking that could happen.
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dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

ummm on the doomportable hack it says 1 and 7 are audio... im using a original snes and i was told 11 and 12 were audio. on doom portables it says that 11 and 12 are blue and green. also what is the *sync* is that like the wire that connects them all to a certain spot. im not sure how to do this. do you just think i should use composite or could someone make a verryyyyy simple tutorial? thanks
dragonman
usbcd36
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Post by usbcd36 »

Ah, well doomportables doesn't have the official pinouts, it treats the jack like you are looking at it from the front. Just think of it this way:

Jack:

Code: Select all

    |–|
/–––   –––\
| ------- |
\–––––––––/
Top row 1-6
Bottom row 7-12

So if you were looking at the bottom of a SNES board, it would be:

Code: Select all

(AV jack up here^)
7 8 9 101112
• • • • • •
• • • • • •
1 2 3 4 5 6
Oh, and sync is the stabilization of the picture on RGB. It is required for the screen to display a picture.

If you want to connect the SNES to a PSone screen with RGB, do this:

Image

Using this diagram, connect pin "5" to the Csync input on the screen, connect pin "6" to the red in spot on the screen, connect pin "12" to the green in spot on the screen and pin "11" to the blue spot on the screen. Then connect the audio to the lower/leftmost spots on the screen. Tie the grounds together and you're ready to play!
dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

i can figure out where to solder everything which wires and stuff.. could i just have a full pinout of the snes av-out. u said 11 and 12 were colors. i thought they were audio???? i have the screen pinout but i cant find an accurate snes original av out pinout. thank you all for your help
dragonman
EvilnessNMyVeins
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Location: Medina, Ohio

Post by EvilnessNMyVeins »

Just use composite on the website I posted above it goes with the numberings on the snes board.
It's here
http://doomportables.gptheatre.co.uk/im ... inouts.gif

I don't think you need RGB to make a 16 bit game better, I doub't its noticable or even if it is, desireable.
If you were making it out of a PS or higher I would suggest RGB but not this.
dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

ok another thing. i finally connected all the wires to the new 7805. as u all know im using the snes1 and it has a power led. I put the molex connectors in the + an - holes but the led flickers and goes off. any sugguestions what to look for???? thanks
dragonman101
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Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

*using a sony mavica battery (7.2v f550)*
dragonman101
Posts: 40
Joined: Mon Jul 18, 2005 10:41 am

Post by dragonman101 »

i used my analog multimeter on the led and it barely moved... better check connections.. :oops:
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